On numerous occasions we have talked about the fact that the development of some video games has completely changed from the original idea. There are cases in which the gameplay has changed slightly and others in which the final version has nothing to do with what was planned from the beginning. We have the best example with The Legend of Zelda: A Link to the Past.
We recently told you that initially we intended to add more parallel dimensions and not limit ourselves to including a world of light and darkness. but this It was not the only great feature that was thought of including
They wanted to go so far in this sense that even Shigeru Miyamoto himself revealed that he didn’t even think about him being the hero of this Super Nintendo title. Furthermore, his intention was to opt for a trio of characterswith a combat system based on groups and very similar to that seen in the Dragon Quest series, since this saga was the one that inspired him to do something like this.
If it came true, Miyamoto’s plan was to give players the opportunity to control a mix of elf and fighter, another who knew how to master magic, and also a girl. The three would set off on an unforgettable journey to save Hyrule, although with Link completely out of this journey. Besides, A fairy was going to join them all.
Although the first three were going to be the ones that could be controlled and with which it would be possible to fight battles against enemies, the fairy would have played a supporting role
It is at least curious to imagine what it would have been like to play a Zelda with these characteristics and especially if this could have come to pass suppose a before and after in the series. Without a doubt, it is difficult to imagine a game in the franchise with multiple protagonists, so, on the other hand, perhaps it is for the best that something like this was never produced.
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