Princess Zelda has a huge toolbox The Legend of Zelda: Echoes of Wisdom. With a wand, she can summon perfect copies of anything from a household pot to a living, moving monster to fight for her. These objects, called Echoes, help her navigate the terrain and fight villains. And while it’s not a master sword, the Tri Wand has something Link never did: the ability to wield a nice plush bed. And now, as I play, I am convinced that the bed is the main solution to all my problems Echoes of wisdom.
Echoes of wisdom takes a more open and less restrictive design approach compared to previous top-down Zelda games. A puzzle in a dungeon could have multiple solutions instead of a single one. Because the game is designed this way, players are encouraged to think for themselves and freely tinker with all possible solutions rather than trying to find a specific path. In an interview, Longtime Zelda producer Eiji Aonuma said that “the excitement of solving puzzles in your own unique way makes the game ‘Legend of Zelda’-like,” so the team increased the level of freedom to achieve this goal.
Generally, this allows players to flex their creative muscles and find unique ways to move around the world, but for me, I just went to bed. It offers a little more height, stretches the length of about two blocks, and only costs a small triangle – allowing beginners to stack up to three beds across a gap. I’ve used it to climb cliffs, cross gaps, and solve puzzles in dungeons. Before I get discouraged, I ask myself: Can this be solved with the bed? And in most cases it can be that way.
If you don’t want to use the bed, you don’t have to. The furniture can make many puzzles easier, but in the end it’s all about your own creative solutions. Fighting your way through a dungeon with a bed might be easier, but not as exciting. Often it can be more fun to use newly learned echoes, and that’s great! But if you hit a wall and don’t know what to do, maybe see if it’s time for Zelda to take a little nap.