Starfield: Major update available

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Starfield: Major update available

major, Starfield, update

Today Starfield celebrates not only the release of Shattered Space, but also a new patch with a number of improvements.

With the release of Starfield Shattered Space, Bethesda also released a major update with numerous improvements. You can simply open the patch notes below.

Starfield – Patch Notes September 30, 2024

Features

  • Creation Kit: The automated process for creating models for Distant LOD is now available

Generally

  • General performance and stability improvements
  • Fixed an issue that limited the number of loaded creations to 255
  • Changes and improvements were made to the lighting throughout the game
  • Made several visual improvements and bug fixes for weapon models
  • Improved head tracking of the player when exiting the dialogue
  • The player’s camera should no longer shake when jumping

Gameplay

  • Annihilator Particle Beam’s damage over time effect no longer affects companions
  • Robots and turrets now take damage from EM weapons
  • Manufacturing: A problem with The Boom Pop! has been fixed. Dynamite recipe
  • Elite Crew: Autumn Macmillan no longer repeats herself when asking about her sister
  • Fixed an issue with crowd behavior near The Well elevator in New Atlantis spaceport when combat is initiated

quests

  • Brownout: Fixed an issue with progression after speaking to Joyce Osaka in New Homestead
  • Fully Due: Fixed a rare issue with the criminal spaceship spawning
  • Eyewitness: The player can no longer enter the destroyed ship on the spaceport landing pad
  • Enemy Intelligence: Fixed an issue that could result in the security office door being inaccessible if you fast traveled and waited during this quest objective
  • In Memoriam: Fixed an issue that could prevent progression during the “Talk to Sarah” objective that takes place near the waterfall
  • In Memoriam: Fixed an issue that could prevent the “Continue to Cassiopeia I” objective from being completed if the planet was previously visited
  • Pack Leader: Fixed an issue that could prevent the Ashta Alpha from being aggressive
  • The End of Legacy: Fixed an issue that could prevent interaction with Delgado when siding with SysDef
  • The End of Legacy: Released Crimson Fleet prisoners no longer target Ikande after receiving weapons
  • Managing Assets: Fixed a rare issue that could prevent Tomo from spawning in Paradiso
  • One Giant Leap: Fixed an issue that could cause incorrect music to play during the Unity scene
  • One Giant Leap: Fixed an audio issue that could occur during the end credits
  • One Small Step: Fixed a rare camera issue that could occur when boarding the first Crimson Fleet ship in the tutorial
  • Revelation: Fixed an issue with the consistency of quest objectives in the final encounter
  • Rook Meets King: Dmitri Moldavski now reacts correctly if Austin Rake is killed during the encounter
  • Rook Meets King: Fixed an issue where one of the Ragana crew was using the wrong weapon animations
  • Hard Landings: Fixed a rare issue with Milena Axelrod’s ship spawning
  • Best of all: Fixed an issue that could prevent Huan from switching to the Jade Swan after the first encounter
  • Best of all, the Jade Swan is now accessible if the player still has the Search and Seizure quest active
  • Best of all: Fixed an issue that could make it difficult to locate the UC Vigilance because it was very far away
  • The Showdown: Fixed an issue that could cause the door to the Strikers Hangout to remain locked

Locations

  • Akila: Some textures in the slums have been updated
  • Akila: Fixed a collision issue with bunk beds
  • Abandoned Biotics Lab: Fixed missing panels on the outside floor
  • Praying Mantis Cave: Fixed a small texture issue that could occur on some panels
  • Londinion Steam Tunnel: Fixed collision in an area that could allow players to exit the field
  • Maheo I: Closed an open gap on the roof of Sonny Di Falco’s villa
  • Neon: Nyx’s Apartment: Fixed an issue with collisions in the environment
  • Neon: Fixed a collision issue with grid panels in Ebbside
  • New Atlantis: Fixed small areas where the water in the lake north of New Atlantis would appear to overlap the terrain
  • Stroud-Eklund Staryard: Fixed collision in an area
  • The Clinic: Fixed a visual issue that occurred in Dr. Cassidy’s office could appear
  • The Red Mile: Fixed a collision issue under the platforms in the end area

Ships

  • Shipbuilder: A new option has been added to the game settings to toggle the use of flip-merge behavior
  • Shipwright: Fixed an audio issue that could occur when deleting a Hab
  • Shipwright: Fixed a crash that could occur when modifying a ship containing a live mine
  • Fixed an issue that could allow unsellable ships to be sold to merchants

vehicle

  • Fixed an issue with Set Active in the vehicle menu when using a gamepad
  • Fixed an issue with wheel VFX position
  • Fixed an issue opening the favorites menu when entering the vehicle
  • Nameplates and health bars are now displayed consistently across a vehicle
  • Gaze sensitivity settings now affect the vehicle camera
  • Kaiser and Vasco no longer both sit in the Rev-8 when following the player
  • The vehicle icon no longer appears in interior maps
  • Vehicle lights no longer turn on automatically when loading a save
  • The vehicle’s fast travel distance now matches that of other POIs and landed ships

user interface

  • Xbox Display Settings: Fixed an issue where setting the frame rate target to 60 would automatically reset the priority back to performance
  • Removed a debug string that appeared when uploading saves to Xbox for customer support
  • The Skills menu has been updated to address an issue in Large Font mode for certain languages
  • Resources with long names are now truncated when scanning for Large Font mode
  • Fixed an issue with Large Font mode in the trade menu when selling larger quantities of items
  • Temporary text no longer appears when you quickly select Next from the main menu
  • Ship registration costs now display the exact amount both at merchants and in the hangar menu
  • Fixed the mass display when selling items from ship cargo
  • Skill challenge pop-ups may now contain truncated text instead of reduced size
  • Fixed an issue that caused Gravity Wells to appear in the Mission menu when opened from the Star Map
  • Location names and quest objectives are now correctly truncated on the planet map
  • The Creations Store title is displayed in full in all languages
  • If you attempt to load a save where a creation is not available on the current platform, a message will appear
  • Weapons will default to their original skins in menus when weapon skin creation is disabled
  • Fixed an issue with sorting by Top Results in the Creations menu
  • Fixed incorrect notification of insufficient credits when an exceptionally high number of credits were available
  • Ammo count should now display correctly at values ​​above 100,000
  • The damage popup can now display numbers larger than 4 digits
  • Fixed an issue caused by aiming downwards when pickpocketing a character
  • The crew menu now displays correctly when assigning someone to the player’s home
  • The Repair button is no longer visible in the Hangar Inspection menu
  • Fixed an issue with waiting that could briefly cause unintended text to appear
  • Healing items now display the amount of health restored
  • The weight of storage containers will now update when all items are removed from them
  • The ship marker in the scanner will appear in the correct location when the ship is docked to a space station
  • For longer titles, the crafting completion confirmation prompt now appears at the correct intervals
  • Tunneling creatures no longer display their nameplates or quest objectives when tunneling
  • Scanner anomalies can now be a landing target while piloting a ship in orbit

Audio

  • Increased center channel audio usage for surround sound setups
  • Fixed an issue that could cause the power allocation sound to play repeatedly while the engine system with an allocated power was damaged
  • Ecliptic Mercenary voices now use the same filtering in all languages
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