Analysis of 63 Days, tactical action during the Second World War

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Analysis of 63 Days, tactical action during the Second World War

63 days, Action, analysis, Commandos, days, pc, Strategy, Tactical, War, World, xbox one, Xbox Series X|S

The developer Destructive creations makes us reach 63 daysa video game strategy Inspired by real events that occurred in 1944. In true style Commandoswe will control a series of characters who rose up against the Axis forces in Poland. We are entering the last part of the year and this title may go unnoticed by many, but it is clear that if you like the genre or want to try something different; This proposal has the enough incentivesat least, enough to capture your attention. Then, in the analysis that follows, we will see if the reasons why approaching this strategy game is sufficiently justifiable.

I played 63 days on an Xbox Series material (loading time, fps…).

63 Days, a story that will put us at the forefront with the goal of liberating Warsaw

THE World War II It is one of the most impactful events in human history. It was a war like no other in which, as they say, neither side wins and the number of victims reached an unprecedented number. This historic event, since its conclusion in 1945, has given rise to a endless books, films, series, and on this occasion, video games. 63 days tries to tell one of those many stories which, based on real events, try to bring back what has been experienced until the present day in those inhospitable times.

We begin our journey with a prologue in which we take control of two brothers (protagonists of this story), where we know the basic notions on which this title is based. At the end of this prologue, which will not take us too long, we will begin one of the six chapters in which the video game is divided. Each of these chapters includes a series of goals which we must complete until reaching the end of the level. Between the two, through Fairly elaborate cutscenesthe story of these characters is told in a very well-defined first-person perspective.

The game system, everything works perfectly if you know how to perform the action at the right time

63 days it’s a difficult gamewe’re not going to kid ourselves. Even at the lowest difficulty levels (select 4), we will have serious difficulty progressing. Our protagonists (plus some who will be added later) have a series of unique abilities. This will force us to think more than once about what action we should take in each moment. To give an example, ‘Young man’ He can throw a knife and kill his opponent instantly. The problem is that this knife has a area of ​​effect which will alert the enemies there.

It is therefore essential to use all tools that this title offers us in order to successfully complete each phase. Apart from these skills like throwing a stone, attacking from behind, making a noise that alerts the enemy… we will have other actions such as crawling on the ground, running, using disguises to go unnoticed in certain circumstances… Additionally, there are weapons that we can use, as well as any elements of the scenario that we have. Being able to turn electric current on or off, drop weight on our enemies from a crane, manipulate a device, etc.

All these actions will happen in real timeeven though we have a mode that slows down time in particular to be able to achieve joint actions with our characters. This will make a difference, because as I mentioned before, we will have to use each of the protagonists interchangeably, since each can handle the same situation in different ways. We can also do trial and error, reloading the previous point and seeing how enemies take us down because of our bad decisions.

Does 63 Days play well with a controller?

One of the questions we usually ask ourselves when purchasing a strategy title on consoles is whether the control It will be sufficiently optimized for our order. We can say that here the study has made a great adaptation job and at no time do we miss the mouse and keyboard. All the actions we can perform in 63 days materialize in 1 or 2 presses. This makes the title very dynamic, because at any moment the enemy changes his field of vision, and we must react at the same time if we do not want to be discovered.

In the audiovisual section, the title is adequately compliant

Visually, we won’t find any outrageous graphics here that grab our attention. However, if we bring the camera close enough, we can assess the good job done in every way. Everything runs smoothly, I hardly saw any notable errors, being able to play the game well cared for from the first moment. The new and old generation versions are optimizedalthough I consider that the Xbox One version, in particular Xbox One due to the limited graphics demand of the title.

The sound side mix well these moments of tension with silences that will seem eternal. By going through it with the button in different places we can see that if, for example, we are on top of a building and there is a radio, it will ring depending on how far away we are. Are small details this should be appreciated, as the work here has been exquisite. The title is also located next to English voices rely on Spanish subtitles.

63 Day Conclusions

63 days yes a strategy video game in the style Commandos What This will not leave the fan of the genre indifferent. With a unparalleled atmosphere set during World War II, we have the opportunity to relive (with the licenses that the studio has taken) a story based on real events. Through ‘Boy’ and ‘Lince’, we will advance in a series of missions whose final objective is release the Warsaw Nazis. Do you think you have enough strength/intelligence to fight the Axis?

Finally, we remind you that 63 days can be played on online cooperative and it’s already found available for Xbox One, Xbox Series X/S, PS4, PS5 and PC. Stay with us, don’t forget to visit our website via the following link.

63 days

63 days

Pro.

  • The frame puts you inside
  • It hooks you until you finish each of the chapters
  • Launch Polishing

Contra.

  • Technically it’s discreet
  • A very high difficulty curve even at its lowest levels



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