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F1 2019 review-the most realistic F1 game to date • iGamesNews.com

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Let's do business directly? F1 2019 is the most realistic F1 game I have ever played. Yes, when Geoff Crammond was still doing his thing, I was older (the moment I participated in the Formula One Grand Prix, I wrote an article about Super Formula The report of the car, that was an obsession with the Formula One Grand Prix. The Grand Prix (I run every Sunday), the Ferrari 312 steered the original 8.774-mile Spa-Francorchamps track in the Grand Prix legend and headed to Namco. 20 pence was drawn in Final Lap.

I have followed all the efforts of Codemasters from the expediency of F1 2009 to more persuasive fares like F1 2013, and have been along the way. Highest point-especially in recent years, as the team really started to express their voice. This is also a familiar voice. An enthusiastic enthusiast, watching every test session intently, he reviewed the details of the new steering blades and barges, and how the upgraded rear wing elements affect the v-max on the long back straight.

F1's voice is basically like a nerd like me, and participating in F1 2019 is a common passion for the sport. This year's entries have made small advances in some areas and much more in others, although as with the sport itself, the small details are the biggest difference. Although it has a great impact on visual effects, there are minimal modifications to visual effects. The night of the desert is coming, and there is a perceivable fog over Bahrain. You can more easily read the status of a group of tires by observing the texture of the tires and feeling that the car is slipping under your fingers, and the new lighting system can make the whole The packaging becomes complete with an elevator. Of course, although F1 2019 does make Ferrari team owner Mattia Binotto look more like Harold Lloyd, the human character model still looks as scary as ever.

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Font fans, rejoicing-the official F1 font is now part of the front end and UI, and it has a "huge" difference in authenticity.

F2 is the headline of this year. F2 is a series of competitions on the calendar following F1 to provide support. It also used its various guise to fly to Lewis Lewis, Charles Leclerc and Lando Norris. with how about it. The 2018 season is fully here-the lineup for 2019 will be updated for free-all the quirks of the formula, including feature races, sprint races, and reversing grids all play a role in it. Even better-again, those small details are the most important-Alex Jacques and the infectious Davide Valsecchi are responsible for the review of the series.

So now F1 2019 is one step closer to claiming that it can simulate every part of the bar on the weekend of the race, when everyone is home, the two-hour tail forms the Silverstone parking lot. This is an amazing thing, and the F2 season has indeed entered a career, even if the implementation is not so impressive. Here you have 3 sprint races before you can set foot on the F1 track, and this section introduces more of the story elements added in this year's race.

Well, this is the story. You might think of this as a boost to the "journey" of FIFA just summarized from the EA Sport's football series, although if you bear with it a bit more, you will find similarities to Codemasters' own TOCA Race Driver since 2002 . A lovely setting where two rival drivers join your team by level. Anyway, the cutscenes aren't as scary as I feared, and at the end of the short F2 season, I was a bit like this new episode integrated into the campaign-so once you hit F1, it disappears It has never been affected by the original promise. Maybe there is more work to do in the future, because it doesn't look mature enough.

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The camera mode is now off, although unfortunately it does have many serious errors.

Nonetheless, this model may even exist-and official drivers can now move between fleets-was unimaginable just a few years ago, and certainly part of it is due to the relative freedom that Codemasters has today. Maybe you can thank Liberty Media, F1's new owner, for not only enabling the feature, but also working to make Codemasters games an integral part of F1. Last year's first F1 eSports series felt like an extension of the sport itself, thanks to the strong support of the teams and the talent of Sky Sports to help production, and all of this will be reflected on the strong foundation of F1 2019. With the launch of leagues and weekly events, this competition has increased for more mortal online players. Still, fine decisions online are often as unbelievable as decisions made from the butler's office on any given F1 GP weekend, which is shameful.

Are the steps towards authenticity too far? Maybe, even on the track, the same authenticity feels great. F1 2019 is excellent in this area and has made significant progress in processing. Curbs have a greater impact on car behavior-when you lift the apex, grabbing the curbs too greedily will make the car more likely to splatter, and snatch braking feels more common, and the tyre wall is against the tyre The impact is even stronger. deal with. The overall result is Integral Feeling the car, the offensive angle has now become a process that simulates all these different factors.

If not better, the car is just as good. At this point in its life cycle, the F1 series can have first-class AI, which will bring a very interesting battle. The attention to detail is as rigorous as everything else. Find yourself in the field sprawl and you will be affected by the dirty air of the car you are tracking, and your front face will be washed away under duress when managing ERS and trying to get close enough to deploy DRS-or may push forward Super hot laps and laps and try undercutting.

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Meet two competitors Devin Butler and Lucas Weber. If you don't like them, don't worry-once your F1 career begins, they will disappear into the background.

All of this is unpleasant for the layman, although if you have n’t played Codemasters' F1 game for a while and do n’t have a deep interest in this sport, I would still recommend it, even if just looking at the racing games were able Yes. F1 2019 has features unmatched by other racing games-evolving tracks, dynamic time and weather, 21 of the best tracks in the world (and of course some of the slowest ones), selected in the past and later Exquisite single-seater racing At present, an engaging and engaging single-player professional mode and multiplayer game have now become the basis for one of the more interesting weapons in racing esports.

It's very fun to play-and I didn't even say how deep you can find your car through the skill tree in a single player game, or a classic machine crafted for a one-off traditional event-if you are even into that genre If you are out of date, you should try it. As an avid F1 fan, I am very happy. So many facts, in fact, halfway through the tragic French Grand Prix this Sunday, I worked hard to stay awake while reducing losses, closing Sky Sports and turning on PS4. correct action. real? To be honest, F1 2019 is better than the real one.



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