Twenty years after the release of Half-Life 2, Valve showed off parts of Half-Life 2: Episode III.
Sorry to anyone who may be feeling old for this, but Half-Life 2 is now 20 years old. Yes, yes, I know this seems like just yesterday, but no, Half-Life 2 is a legal adult drinking in almost every country except the United States. To celebrate, Valve has released a major update to the game, which adds some great content – for starters, Chapters 1 and 2 are now in the base game so you don’t have to select them separately, and there’s also developer commentary The mode already includes some behind-the-scenes footage. Plenty of bugs have also been fixed, and best of all, you can claim the game for free until November 18th.
Most interestingly, though, a two-hour documentary about Half-Life 2 has been released, bringing together a group of the game’s original developers to talk about various things, like trying to build Steam, which An early version of Half-Life. The game is being shared online, and most tantalizingly, it gives us a glimpse of what Half-Life 2: Episode III will look like. At the end of the documentary, the developers showed off some concept art and even gameplay footage from the infamous and unreleased third chapter.
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The clip shows that the third episode is set in the Arctic and features a special gun that allows you to build ice walls to protect yourself, or run along paths. There were also some interesting quotes from Gabe Newell himself, the head of Valve saying, “You can’t be lazy and say, ‘Oh, we’re moving the story forward.'” Yes, they certainly liked many aspects of the story, but say you The reason for that is because people want to know what’s going to happen next, you know – we can. Already posted, failing isn’t that hard, my personal failing is being stumped and I don’t understand why the third episode pushes everything. ”
Obviously, we saw the release of Half-Life: Alyx in 2020, but that comes down to the fact that VR allows for more innovation in game design. So whether we see more non-VR versions of the Half-Life world depends largely on whether Valve thinks it can do something truly different. Half-Life fans, I pray for you.