Perhaps unsurprisingly, Starbreeze is reducing the size of its Payday 3 team.
Everyone knows that Payday 3 had a terrible launch. Even Xingfeng knows it! While the developer hopes to regain players’ trust, it will be developing the game with a smaller team, as Starbreeze acting CEO Mats Juhl outlined in its recent interim report. Juhl explained in the report, “Over the next few months, as we complete Operation Medbag for Payday, our investment will be reduced, so as we enter year two, our team It will be smaller and focus on constantly updating the game with new content.”
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Yule didn’t clarify how this will affect the game, and whether players can expect less frequent or smaller updates, although “continuous” does suggest at least semi-regular updates. The report does note that Starbreeze’s “financial position remains strong” and doesn’t mention any layoffs, so while acknowledging that Payday 3’s sales still have “significant potential for improvement,” for now it’s hoped that the reduced team size is The result is employees relocating elsewhere rather than losing their jobs outright. Juhl later revealed that the game’s latest DLC is also very popular, so maybe Starbreeze can turn things around.
Interestingly, “Payday 2’s relatively stable sales” are helping to support Payday 3’s relatively weak sales, which isn’t surprising considering many players actually returned to the second game.
The report also talks about the Dungeons & Dragons project Baxter, which is apparently “full speed ahead” and says it’s undergoing internal playtesting and “working with a number of industry-leading players on developments surrounding Project Baxter.” Active discussions on potential collaboration.” development and launch. ”
For now, we hope that everyone can keep their job so that the number of redundancies over the past year does not increase further.