In World of Warcraft it is practically impossible to get bored due to the amount of content offered by its current expansion The War Within, but from time to time the MMORPG expands its list of activities thanks to the events that are held from time to time. However, four of them that have taken place throughout 2024 have not been exempt from controversies.
Mainly they consisted of the fact that the rewards that could be obtained were not worth it compared to the effort that had to be deposited to obtain them, so the community did not hesitate to complain about this problem, which forced Blizzard to take action. respect and considerably improve the prizes
This same thing happened first with Pluderstorm, the Battle Royale type game mode, as it happened later with Mists of Pandaria Remix, then with the pre-patch of the current expansion and currently with the celebration of the 20th anniversary of the game. The same thing has happened in all of them, hence Ion Hazzikostasthe director of World of Warcrafthe acknowledged in an interview with GamesRadar that “is starting to look like a pattern.”
Even so, the team’s main task is to strike a balance so that it is motivating enough so that players do not get bored and do not obtain all the rewards excessively quickly.
When we look at something like the 20th anniversary, there’s a lot going on there, and there’s a lot of new and exciting things that players will enjoy over the course of Patch 11.0.5. At the same time, we want to make sure that people don’t run out of reasons to make content they would otherwise want to make too soon.
Even if you really enjoyed the 20th anniversary content, there was a feeling of “I’ve already spent a ton of time doing dungeons and depths and leveling up other alt characters.” That’s the part we didn’t understand until we heard the feedback loud and clear when the event went live.
Regarding why this pattern has continued to occur with the same error and the same complaints, Hazzikostas has acknowledged that it is because the team has preferred err on the side of stinginess and then improve everything
We can always improve the rewards. We will never weaken them. If things go too fast and are too generous, we will never remove them. And so, as we play a bit of that guessing game to try to choose the right values, we may tend to err on the side of conservativeness.
In iGamesNews | Warcraft 30th Anniversary Event Recap: All Announcements and Trailers Featuring Warcraft Remastered, the Future of World of Warcraft, and More
In iGamesNews | The 34 best RPGs for PC
In iGamesNews | The 15 best MMORPGs to live adventures with people from all over the world