Play it on: PS5, Xbox Series X/S, PC
Current goal: Kill a god or two
The Veil Guardian It took quite a while to captivate me. For the first twelve hours or more, everything just felt so much like a video game to me, so much like an amusement park, the relatively small areas I was in were so hyper-designed, so full of little hiding places full of coins and resources that I… I found that I never went more than a few seconds without a small dopamine reward. And there are still these problems, exacerbated by how familiar the structure is, so obvious.”Mass Effect 2but-do-it-fantasy.” So rigid and tightly controlled that it sometimes feels lifeless. And yet I liked it concept I understood some of his characters well enough to keep going, even if it took some time for the characters themselves to become deep and complex enough to intrigue me. I mean, Neve, a fantasy private investigator and political rebel who knows ice magic and wears a dwarven prosthetic to replace her lower right leg? This is awesome!
And yes, now that I am many, many After a few hours of playing the game, I actually feel a connection to these characters and not just their idea but also the challenges of the conflict they face. (I just played a siege sequence in the second act that was pretty exciting and reminded me of what a serious threat the escaped elf gods actually represent.) In some ways, the fact that every party member has a problem with that it needs help, very contrived. “Oh, I just can't focus on the thing that's threatening the whole world if we don't take care of my personal problem first!” Again, it's just everything very Mass Effect 2in a way that strikes me as quite obvious and artificial. But if by committing to this structure I can get to know Neve better, then so be it. You got me, game. You caught me. – Carolyn Petit