Although the focus will now be on other major topics, such as our analysis of Indiana Jones and the Great Circle or the announcements of the gala Game rewardswe do not want to stop giving importance to certain independent proposals which may go unnoticed by the general public. And that's why today we want to tell you about our analysis of Symphony has Xbox Serieswhich can close out 2024 in a very good way as far as the independent scene is concerned. So, silence in the room, let's tune the instruments and let's go!
Symphony It was launched on December 5 on PC and current and last generation consoles. Developed by French studio Sunny Peak, this is their first project and I must say they are off to a great start. In fact, I investigated a little more and discovered that it was a group of only 14 young French people who, after presenting Symphony as a graduation project, given the great reception it received and critical success, they were encouraged to launch and produce the game. Thus, although it can be said that Symphonia We could say that it's the end-of-year project of some kids, once in charge, it doesn't look like that and rather the sensations are of being in front of something very well done and of very well done..
A story of life and music
As soon as you see the images that accompany this analysis, we will be transported to the magical kingdom of Symphonya kingdom now plunged into sadness and apathy due to the disappearance of the founders and their orchestra. So we we will play the role of Philemona mysterious musician from Symphony and we will go through a multitude of scenarios with the aim of bringing together the members of the orchestra again and thus trying to bring the splendid world of Symphony.
THE history The game is told to us with a mixture of “slides” and scenes in which, without words, we will perfectly understand what the characters on the screen are telling us. And the most important thing is that all this is done without any violence, always giving rise to very artistically elaborate scenes and they convey very well what they want to tell us.
Symphonia: Unmeasured platforms
In terms of gameplay, the game is a platform in which there is no combat of any kind and the only thing we will do is advance, in a fairly linear way, in the different “biomes” through which we will travel. Through each of them, as they say, the only playable proposition is the basis of the platform. Of course, as they say, “it's no easy feat” since the gameplay will be quite varied and you won't have the feeling of lacking playability or being repetitive. On the contrary, as you progress, new and slight mechanics are added, either due to new obstacles or new mechanisms to adapt to.
When faced with a platform, you always have the same doubt: will it be very difficult? Well, I think Symphonia's challenge is very well-tuned, finding the sweet spot between difficulty and despair. Although it's not a platform aimed at those new to the genre, it won't be one of those that makes you want to slam the controller against the floor. I think that The basis of this balance is that each room change equates to a checkpoint that you will return to in the event of death.. And in reality, these checkpoints will be very frequent, thus avoiding having to repeat long routes to complete the challenge. Therefore, some jumps or obstacles may be more difficult than expected, but overcoming them will almost be like “saving” the game, leaving room for error for the next play.
With room for those who love to explore and complete
All of this is obviously complicated if we are the ones who carefully explore all the scenarios.. There will be hidden, hard-to-reach corners where the challenge will be a little higher. But also, if you are one of the completiststhroughout the journey you will be able to collect “tokens” (like a musical note) scattered throughout the 4 worlds it includes Symphony. Thus, the challenge is modular, and if you do without everything optional, it will be more accessible and with a duration of about 4 hours (swindle a few more if we opt for all). Obviously this duration will depend on how many times you die and your abilities, but I think it should be a more than common duration.
An overflowing audiovisual section
Once we have seen what it offers us in terms of gameplay SymphonyI have to enter its strong point: its audiovisual section. As it could not be otherwise in a game based on an orchestra and its musical world, in the game we will have a beautiful soundtrack of classical music. Even though I don't have such an expert ear in this genre, I think that the quality of the ambient music and the moments where our protagonist plays the violin are very well done and contribute to total immersion in its magical world.
But If its sound design is remarkable, its graphics part is not to be outdone.. Highly detailed settings, beautiful color contrasts and, ultimately, a visual spectacle that will make you fall in love with each piece. In addition, the movement of the character (as well as other movement effects) seemed great to us and very appropriate, since our route will be shaped like a pentagram, with this wink that is not necessary but which clearly shows the love of detail of the creative workshop.
Symphony analysis: conclusions
In short, to close the analysis, the conclusions that I wish to draw are very positive. If you like platform games, you will enjoy all the challenges they offer us Symphony. Even if its difficulty is not suitable for “beginners” of the genre, the game and its “checkpoint” system make the experience somewhat more enjoyable. The game offers us very reliable platforms and an excellent audiovisual section, which will make you fall in love just by watching its trailer.
Pro.
- The precise and balanced point of the playable challenge
- Its audiovisual section
Contra.
- Something short-lived
- It's not the most accessible game for those new to the genre.
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