Geralt of Sanctuary

Skywalker Awakening is a Way Like Video Game

Awakening, game, Skywalker, Video


New star Wars The movie is full of claims download and apparently gone through some kind of development hell. Sounds like a video game! In this case FULL SIZE bonus episode of Kotaku Splitscreen, we talk.

Seriously, don't listen or read on until you see The rise of the Skywalker!

In this two-hour bonus episode, it surpasses all of this Star Wars: The Awakening of Skywalker, point the building at the point of the building, and talk about what we like and don't like. M.I was the last.

Look, this movie was nothing. Even if you liked it, it's hard to deny how many ridiculous plot points and what a whiplash entry might be. Looking back an old Reddit leak revealed that some of the main plot points have been cut from the movie — such as the revelation that Lando had a daughter kidnapped by the First Order — and it is clear that the production is fraught with problems.

Here are some broad ones thoughts from me, Maddy, and Kirk:

Maddy Myers: My bird's eye view of this movie is that it's a movie that is extremely online, in the sense that it sounds like a reaction not only that The Last Jedi but mostly all the internet reaction and talk about The Last Jedi. And if you didn't know about those conversations, you might react differently to this movie. You might feel better about it. Don't feel a little confused about what I see as certain plot points are imported and unresolved in the film. It goes by really fast – we can talk about that later – but what really surprised me about this movie was how it was online when it came to responding to fans and trying to give fans what they said they wanted. At least for me, it wasn't what I was looking for. But that was really amazing to see. That was very much the case in 2019 that way. That is my take.

Jason Schreier: I think The wake of the Skywalker is a video game of star Wars movies, and I'm not saying that just in the sense that it was all a bunch of quotes, but also, in the sense that there was obviously some sort of commotion in which the story came off as ridiculous. You could look at it and see all the fragmentary pieces of building fibers that had been there and removed for one reason or another, because they had so many production problems. And in that sense, it's like a video game. It's vanilla Desiny movies.

Kirk Hamilton: I share this view in some way. I was really worried about this movie; I thought this was a big problem. And to get out of the theater, I think wow, that was wrong. I think my take on the two main approaches is: it was actually a weird thing to feel that way about a big tentpole movie, only because I feel like the newly made tentpole movies are generally good at least. And it's not bad for enthusiasm. So it's amazing, and really, just a fun little feeling, like, oh wow, this thing suck. It was amazing how bad it was, and then Jason, as you said – I think it left me and so many people guessing the way it was done, and all these production questions. What I find to be unsatisfactory in many ways, is only because it is difficult to answer many of those questions, and because it is an unsatisfying movie, I think. I find it very unsatisfactory, I find myself asking all these questions about how it is done, what is happening in the text, and what the whole thing is … comparing it to the feeling you get from the rebuilt games of the times and they have been growing technologically for seven years but they threw it together at the last minute.


For the most part, listen to the whole episode. As always, you can subscribe to Apple Podcasts and Google Play to get all the episodes as they happen. Leave us a review if you like what you hear, and reach for it [email protected] with any questions, requests and suggestions.

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