A second post-launch update has arrived, for “Indiana Jones and the Great Circle” – Xbox Generation

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A second post-launch update has arrived, for “Indiana Jones and the Great Circle” – Xbox Generation

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A few days have passed since the launch most commented on by the community and the media. I mean a game that returns with a legendary character and it dazzled us with the high quality of all its aspects, giving us a complete title.

I'm talking about Indiana Jones and the Great Circle, a game that initially generated skepticism and some fear among followers of the famous archaeologist and fans of Bethesda. However, everything went according to plan and now we are receiving some exciting news about this title.

Indiana Jones and the Great Circle receives its second update after launch

Without a doubt, one of the most surprising releases of 2024 and the final touch to close the year is this game, developed by Bethesda and Machine Games. NOW, receives a second round of updates which fix bugs and improve various aspects of the gaming experience. Below we detail the main improvements:

General

  • Fixed an issue where users' save location could appear corrupted or nonexistent, even if no errors actually occurred.

Gameplay

  • Fixed an issue that prevented the player from equipping Indy's Whip.
  • Fixed a bug where Indy's camera could be permanently equipped.
  • Fixed an issue where the player could lose their camera when trying to quickly equip it while inspecting another nearby object.

Chart

  • Fixed a bug that blocked the double vision effect on the screen when Indy was almost drowning. For players who have previously encountered this issue, replaying the scene should resolve it.
  • Additional improvements have been made to reduce double frame stuttering during cutscenes.

Missions (Warning: this section contains minor spoilers)

  • Fixed an issue that prevented Gina from approaching the secret entrance to the Vatican Treasury Chamber, blocking quest progress.
  • Fixed a bug where Gina could unlock the Vatican Treasure Chamber exit too early, causing the player to miss important story events.
  • Fixed a large hole in the ground collision around the Ziggurat in Sukhothai, where the player could fall into the void.

PC specific fixes

  • Fixed performance issues related to enabling Nvidia DLSS.
  • Fixed a bug that prevented Nvidia Frame Generation from activating correctly if HDR was enabled.
  • Fixed an issue where Nvidia Low Latency mode caused performance issues when used with image rendering.
  • Fixed a bug that disabled global lighting on graphics cards with VRAM lower than the minimum required.
  • Fixed an issue where interiors appeared too bright if ray tracing was set to medium or high quality.
  • Known issue: Nvidia frame boost may be temporarily disabled when you first enable HDR. To resolve this issue, disable and re-enable DLSS once.

Xbox-specific fixes

  • Improvements to global lighting on Xbox to fix shadowed areas appearing brighter than expected.

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