Monster Hunter Wilder performance improved in final game, and we might even get a second beta

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Monster Hunter Wilder performance improved in final game, and we might even get a second beta

Beta, Final, game, Hunter, Improved, Monster, performance, wilder

Just before we wrap up 2024 and prepare for the new year, Capcom hosted one last community update to address nearly every major topic that came out of Monster Hunter Wild's recent beta.

The livestream touched on a number of key topics, some of which have caused some controversy within the Monster Hunter community. It was filled with good news and even the promise of another chance to test.

Anyone who played the recent Monster Hunter Wilds beta, or even watched others play it, will tell you very clearly that the game doesn't run well on any system. Even high-end PCs can experience consistent frame rate drops and lower-than-expected performance. The beta is obviously heavily CPU-reliant, meaning even those lucky enough to have the most expensive GPUs won't be able to brute force their way to a smoother experience. Things are even worse on consoles, too.

This was one of the first things game director Yuya Tokuda talked about during the live stream. We've seen gameplay footage of the updated version, and it does look smoother than the beta version. According to Tokuda, the team fixed a rendering bug in PS5's priority framerate mode that was causing some performance issues and made general improvements elsewhere.

The team also shared target frame rates and resolutions for all console versions. Unsurprisingly, Priority Graphics mode runs at a higher resolution but limits the frame rate to 30 fps, while Priority frame rate can go as high as 60 fps by rendering at a lower resolution.

All of this is good news for everyone. this even Even better news for PC gamers is that Capcom is considering releasing a benchmarking tool to help players understand how the game will run on their systems. The minimum system requirements for the game will also be lowered.


One of the more discussed issues in the open beta was the lack of weapon attack stopping/impact. The hit-stopping effect will be returning in the final version, and you can expect weapons to generally feel heavier as a result. Sound effects have also been improved.

Another controversial topic is the level of friendly fire, especially when attacking upwards with the hammer. This has been adjusted, as has the gun's firepower. Of course, friendly fire will always be an element of combat in Monster Hunter, but as Tokuda explains, it's all about balance.

As for whether we'll get a chance to play Wild one last time in person before launch, Tokuda teased that we might get a second open beta, but couldn't completely confirm it. While the first beta may contain more content, don't expect that to happen with the many improvements discussed during the livestream.

Monster Hunter Wilds will launch on PC, PS5, and Xbox Series X/S on February 28.

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