Star Citizen: Next team restructuring: Several top positions eliminated

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Star Citizen: Next team restructuring: Several top positions eliminated

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In order to finally get Star Citizen and Squadron 42 finished, the team at Cloud Imperium Games was apparently rebuilt on a larger scale.

Cloud Imperium Games has been working on the space titles Star Citizen and Squadron 42 for years that can no longer be counted, but somehow completion doesn't really feel like it's getting any closer. Instead, you move from alpha version to alpha version – but that should finally change.

According to a new report from well-known insider Tom Henderson, the teams at Cloud Imperium Games have recently undergone a major overhaul. The aim is to finally meet deadlines and get the final versions of Star Citizen and Squadron 42 published.

The insider's anonymous sources report that several employees at the highest levels in the company have been laid off. Other senior top employees were assigned new roles. The changes, which are intended to lead to a more efficient structure and higher performance for the developer, were apparently implemented earlier in December, communicated internally and will also be officially confirmed in due course.

According to Chris Roberts in an internal note to employees, in order to achieve the goals set for the release of Squadron 42 and Star Citizen 1.0, it is “more important than ever to ensure that we have high-performing and efficient teams.” He continued: “To achieve this, I had to make changes to the structure of our teams from the top of the company to ensure we had the right people in the right positions.”

Henderson's sources are said to be several Cloud Imperium Games employees, including three high-ranking employees with a combined total of around 25 years of experience at the studio. However, some of the employees also think that the changes made are intended to lead to cost savings rather than primarily to meeting deadlines.

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