Important: List of weapons and what to buy

Geralt of Sanctuary

Important: List of weapons and what to buy

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There is no weapon in the middle Allowed right or wrong (unless it's a free rifle). Each rifle has its own unique characteristics and understanding it can help you make the most out of your Creds. Whether you're handling cash or taking a cheap weapon to surprise an enemy team, here's all you need to know about when to pick a weapon Allowed.

Guns

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These guns cost at least 2,700 C700 and can kill enemies in one topic from multiple ranges. Each of these guns has its advantages and disadvantages. Which one you use comes down to your liking.

Bulldog – 2,100 Creds

The Bulldog is an automatic weapon that turns into an explosive rifle when you are intended to be seen. It does stand up well when fighting, but does less damage than other guns, which is why it costs less. If you need a gun and can't afford the other three, this is your best choice.

Vandal – 2,900 Creds

This is a rifle designed for most players. It has a high mortality risk and minimal surface damage, making it one of the most effective and deadly firearms. If most of your shots are accurate this is a good shot at any rounds you can afford. But due to its slow firepower, it punishes a little more disqualification than the Phantom. If you play less and expect to fight enemies on longer routes rather than rushing in, you should consider choosing it over Phantom.

Phantom – 2,900 Creds

Phantom hurts faster than Vandal, and its availability can be much easier for other players to control. It has a short ranger, but its damage falls over long distances. If you're rushing to a site around tight corners and short angles, but still want the burning power of a gun, then this gun will have a leg up on Vandal.

Guardian – 2,700 Creds

The Guardian is an automatic shotgun, which means that fires only every time you click. You have to be accurate with it, but it is extremely damaging and costs less than other guns. If you are confident in your accuracy, this rifle is perfect, but if you find yourself needing a triple shotgun to prevent a kill, then you should stick with the Vandal or Phantom.

Sniper rifles

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Marshall – 1,100 Creds

This sniper is cheap and works great. Killing with an enemy's head shot, even if they have weapons, is quick to fire and can fire again. Headaches, however, are a problem. If you face the enemy directly and hit their bodies, they will fire back before they have a chance to be shot. If you plan to focus on one specific area and try to get everyone out of it, Marshall is at your best. Don't miss your head.

Occupation – 4 500 Creds

Also known as the Op, this is a standard rifle to kill a single rifle if you hit enemies anywhere but a limb, even if they are armed. This rifle is very expensive inside Allowed, but its deadly weapon with one shot makes it one of the best weapons in the game. While it pulls hard closer, there is no better weapon to hold the tip or fight for longer engagements.

Sidearms

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All round players turn up with the Classic, a basic rifle that does not damage much impact and yet can get the job done. You can use that pistol when forced, or buy an alternative if you try to save some money while it kills.

Shorty – 200 Creds

This is a nice little barrel rifle. When you are close it can be deadly with a single shot, but it is faint when you remove a few feet from your enemies.

Frenzy – 400 Creds

As an automatic rifle, the Frenzy does low damage with each bullet, but the only gun you can spray with a crowd of two or three enemies. If you are in a hurry to get on the site, it might be a good idea to allow the lead player to take the Frenzy to try and get a small shot at the closest players.

Ghost – 500 Creds

Ghost does some serious damage with fire and rapid fire topics, but loses its accuracy when it fires. If you are confident of your shot, this is a great shot when you are down on Creds.

Sheriff – 800 Creds

This pistol fires slightly but kills with a bullet when you hit the enemy in the head. It's a great risk, a great reward, and if you're confident of your purpose, it can be as good as any short-range weapon in the game.

Submachine guns

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These are inexpensive weapons that can provide another good rifle to sometimes rounds when you can afford a full kit.

Stinger – 1,000 Creds

Stinger does less damage and is less accurate, but if you are close enough to a carefree enemy, you can just take a shower and hope you hit them with enough ammunition to kill. If you're looking for something cheaper that can fire up a lot of ammunition, this is your gun.

Ispecter – 1,600 Creds

This SMG does some good damage, especially with the headers, and is accurate in the short range. It's not exactly a gun replacement, but if you're down to Creds, it's a great deal for a Phantom gun.

The Shotguns

Shotguns are in shape and can be great if you take them against a shorter range.

Bucky – 900 Creds

This pump firing gun fires a little but the barriers hurt. This instrument is best used if you know that you will be close to the players individually. If you are in a group of enemies, the best you can hope for is to kill one before they all take you away.

Judge – 1,500 Creds

Judge is an automatic firearm that can fire very quickly. It is a good thing to defend yourself if you are holding a tight angle and can catch two or three players who haven't explored their corners enough. If you don't say anything, the Judge will do more damage to enemies, with or without weapons, but it's also okay in the short day if you have no other options.

Machine guns

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These weapons are in good shape, but they can still be used. Machine guns are excellent for holding points in Defense as the enemy runs toward you. Or if your accuracy is not very good you can buy one of these and hopefully one of its many characters hit its mark.

Ares – 1,700 Creds

Ares can be almost a refundable gun if you are tied up for cash, but its main purpose is to fire multiple coins to help you catch the point. It requires a limited amount of time to put out the fire immediately, unless you intend to see the ground, where it is burning there.

Odin – 3,200 Creds

Odin strikes a lot of ammunition with great speed and can be one of the best shots in the game of defending a powerful push when defending a bomb site. It does, however, require a lot of spinning time, so you'll need to start shooting.

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