Learning how to play Escape From Tarkov is not even remotely similar to saying the same thing about Call of Duty, Battlefield or (almost) any other video game that involves shooting. And receiving a bullet during a game of Battlestate Games It has rarely hurt. It sounds like an exaggeration until you survive the gunshots of your first few fights.
If you have any experience, I'm sure you know what I mean. If you have never played, then you are in the right place to learn about one of the most complex health systems you have seen in a video game… except for simulators, which are specialized in this aspect.
Where is my medical diploma in Escape From Tarkov?
The health system of Escape From Tarkov It is complex, very much so. It is easy to apply, but complicated to learn. Not only because there are a lot of objects dedicated to healing, feeding and maintaining your character's body, also because you can suffer a number of states that you would not even imagine a priori. And luckily they are not all implemented, at least for now.
Today, your character's health is divided into several parts: head, chest, stomach, arms and legs, each limb separately. Each part has its life bar, they can suffer states that end up affecting the state of general health and they have their characteristics. For example, an impact to the head is usually instantaneous death, whether direct or rebound (shards from a grenade) and along with the thorax are parts that cannot be recovered with surgical kits.

The limbs are more flexible when it comes to receiving damage: they can fracture and break, affecting the character's mobility. Losing arms affects the handling of the weapon, while walking will be a real torture if you lose your legs. There are stimulants to reduce pain and receive help, but they are not a panacea. The ideal is to heal them as much as possible after each confrontation.
Finally, the stomach is the part of the body that I hate getting damaged the most. It's a real pain because you start to lose hydration (drink) and energy (food) in abundance. This results in a cascade effect that leads to dehydration and fatigue, which in turn leads to others such as pain, progressive loss of life, tremors in the hands, altered vision… even death. And recovering from this is complicated because food and drink are not plentiful, and not just any drink is worth it.
But maybe I've skipped some basic lessons. I have not yet memorized the icons that represent the different states and that is a problem, because they are the key to identifying the damage and what remedy is the most appropriate. Minor scratches and wounds are not a problem. You can survive perfectly and they are not a drama in the long term.
The real problem for a newbie comes with bleeding. There are two types of bleeding (light and heavy) and they do not end after applying the bandages, because you will have the status of a recent wound after treating heavy bleeding. What does this mean? That the wound can reopen if damaged, causing another bleeding.
But things get even better when we add things like fractures, pain, muscle pain and severe muscle pain into the medical equation, which greatly affect the character's mobility. Although the last two are not an ordeal, carrying a character with fractures and pain is a real challenge… unless you have the right medicines and/or stimulants to endure the pain long enough to finish the confrontation and extract .
But this is not over! At this point, I distinctly remember saying to my friend, “You're hesitating on me, aren't you?” He laughed and proceeded to tell me that there are internal effects, so to speak: concussions from an explosion from an engraving or a bullet hitting the helmet, coughing and irregular breathing from internal damage, shaking hands from untreated pain. , tunnel vision, dehydration, painkiller abuse, fatigue (influenced by normal and critical overweight, among other things) and even various types of blindness with dazing and flashes.
I've seen everything I've told you so far, but there are some states that are not common… at least in my games. The game wiki notes that there is a berserker mode, poisoned state, panic attacks and freezing. They are rare because they occur in very situational moments, such as the cold due to snow in the winter event. And even so, there are several left to add: biological risks, exposure to radiation, blood pressure and drug addiction with hallucinations.
It's overwhelming. Taking damage in Escape From Tarkov is a very serious problem that cannot be solved by holding down a key like in Far Cry o Ghost Reconnor throwing you a first aid kit as in Battlefield much less waiting a few seconds as in Call of Duty. Learning all of this is a process of trial and error, time, and a few dumb deaths. It's an exciting part of the experience, but not so much when resources are scarce and you hear the footsteps of the enemy. It's a very different vibe.
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