This was one of the most anticipated games from yesterday's Xbox Developer Direct. In fact, for many, it was the game they were going to pay the most attention to. And the Xbox event did not disappoint and confirmed many dates for upcoming games. In addition to the surprises linked to the saga Ninja Gaidenthe culmination was the confirmation of the date of launch of Doom the Dark Ages.
The game of Identification software the next one will arrive May 15 on Xbox consoles and PC. Just above these lines we leave you with the new trailer in which, as it could not be otherwise, the brutal gameplay that awaits us in a few months is shown. But the big surprises do not come from the date, but rather from the fact that an additional twist has been added and new mechanics. It therefore innovates compared to the two previous games.

Acting as a prequel to Loss (2016) and Eternal destiny, Doom Dark Ages is apparently a semi-open world title. Its director, Hugo Martin, describes it as “the largest playspace ever seen in a DOOM game“. Players will discover “secret caves and dungeon mines in search of vital resources“. To this he adds: “You control the pace of the game: where you go, who you fight, and the objectives you pursue. It's a DOOM sandbox full of war and riches“. Additionally, id Software describes it as the largest campaign it has created “with difference”, with plenty of optional content to keep you busy.
In purely playable terms, Doom Dark Ages It also introduces a new fighting style, which veers more towards an approach focused on standing your ground and fighting enemies aggressively, in keeping with the medieval setting and theme of the prequel. The star will be a shield saw, but we will also have an iron flail, a spiked mace, an electric gauntlet, etc. In short, the study defines it as “some of the most ridiculously powerful weapons to ever come out of the studio“.




