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In the 2018 already distant, Xbox announced the acquisition of a series of studies which, with the exception of the obsidian, we have not yet seen its debut under the arm of Microsoft. However, compulsion games will soon make its first as Xbox game studios with South of Midnight, its new intellectual property which promises to give a lot to speak.
Originally presented in 2023, the game revealed its release date to the last Xbox Direct developer, where beyond confirmation of the X series | No, we have to get lost for anything in the world.
And this is something that we have been able to check with the first hand, since We had access to an overview of the game where we appreciated chapter 3 in its entirety. A first contact which clearly indicated several aspects on the work of new compulsion games and that, moreover, he showed us again that this study knows how to build original worlds and stories.
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An original approach
The first daring decision of the study, something from the house that looks at its story with contrast and We Happy Fest, is the framework. At a time when the sin industry of little originality and draws a lot of Viking, Roman, Greek or Asian influencesCompulsion Games presents a world which takes place in the south of southern America. A marshy region with its own mythology and legends, with a unique environment that is perfectly reflected.
And not only do we talk about the construction of the world, but how the environment is well represented. The scenario we could play It is a swampy area, full of small quays, where music manages to capture most of the location and the situation. A world rich in detail where Hazel stands out, our protagonist, a kind of magic weaver. We are not very clear how or why he obtains these powers and skills and his “needle” which he uses as a weapon, but we are faced with a different protagonist with a very marked personality.
The small development that we were able to appreciate clearly shows that Hazel will be one of those protagonists who will leave their mark on the player, With an ideal combination of humor and seriousness that enlightens any scene.
Graphically, the game surprised us. The scenarios are full of details of the local flora, the abandoned houses, the design of the enemies is very well done. Maybe the only one but we met was small titles in performance and some artifacts on the screen, but it is something that enters the logic being an overview and which is surely in perfect condition for the launch .
As for the gameplay, it left us something colder. It's not that it's bad, it's funny and simple at all, but that doesn't innovate. It is true that we have only scraped the surface and that more than one ace can be stored under the sleeve, but our first feeling is that we have already played before.
It is not bad in itself, since The combination of elements reminds us of soul gamesVery concentrated on the avoidance, blocking and attack of enemies at the right time. But perhaps if we expected other RPG elements which, with the exception of the skill tree, we did not find. Which Yes, we liked exploration, A good combination of double jumps, small puzzles and platform sections. To do this, we will use the same skills as in combat.
We were able to taste three. Two of them are used to launch or attract both enemies and environmental elements that allow us to access new areas. For example, we were able to move a wagon pulling it to access the top of a roof and collect the petrol necessary to download and unlock new skills.
The third is a kind of network which immobilizes enemies in combat and which, in exploration, is used to materialize different objects, such as wooden platforms. These are visible, as if they were translucent, which helps to locate them in a simple way.
With all this, South of Midnight, leaves us the feeling that the study has overthrown all its talents in the construction of a unique worldWith an atmosphere little seen in the sector and a protagonist at the height. Along the way, they may have struggled to innovate in the playable aspect and chose a simpler and more known, less complex, but no less fun option.
Of course, this first contact has little known and We are already impatient to be able to place the tooth at Xbox Game Pass on April 8, When available in the Microsoft subscription service in both Xbox X | S and on PC.






