| Don't miss anything and don't follow us on Google News! |
Xbox 360 is and will be for me the best console in my story as a player. This console was literally magic. A powerful catalog, innovative functions and an Xbox Live which was like silk. To this adds a fairly active community which made it connect to live every weekend, there was always someone to play with.
Some years have passed since the machine stopped taking the official Microsoft support, even the Retrocompatibility program was officially canceled in 2019 and since that date, we have not been able to play an additional game under the Retro series at Xbox One or Xbox. Too bad, because it seemed to be a good weapon to attract users.
Xenonrecom allows you to play 360 games by making PC games
The fact is that in oblivion, there have been many games that will never be retrocompatible, like Magna Letter 2 and many others that will come to my mind. In these cases, there were only two options, obtain an Xbox 360 and the game (if possible today) or imitate the game. However, it seems that we now have a new new solution that we had not considered, rebuild.
A rebuilding what she does is that instead of spending resources to the madman imitating the game and the machine, Convert the Xbox 360 game to a native game for PC. An executable game, so that we understand each other. And it brings more advantages than imitating it, of course.
For this, Xenonremp, a recognizing Xbox 360 code for PC which inherits a large part of its Xenia emulator code for PC, was born. Thanks to him, we can transform almost any game to a native game. It also does this with certain additional advantages such as the possibility of improving the framework and the resolution, among others.
It's not a simple task
However, to use it, you need several things, including the ISO of the original game and knowledge in non -trivial programming. Come on, that today, no one can do it from your home and must go to GitHub repositoryDownload it and follow complex instructions.
The project requires CMAKE 3.20 or posterior and Clang 18 or after compilation. Since the repository includes sub-modulas, be sure to clone it recursively.
No different compiler has been tested and they are not recommended, even for the replacement outlet. The project is based on specific compiler characteristics and techniques that may not work properly in other compilers, and many optimization methods depend on the generation of Code Clang.
In Windows, you can use the Clang-CL tool set and open the project in Visual Studio Cmake integration.
For the moment, we have seen in the Sonic Unleashed and Ninja Blade movement for 360, the truth is that they work frankly well in their conversions. Maybe in the short and medium term Let's look at a more user -friendly converter for the user Or the executables cling directly to the web.
I am convinced that someone will soon be more sympathetic, the benchmark currently has several extraction requests, so there are already people who work in their own versions.



