Just like your colleague SNK fighter Terry BogardMay Shiranui has integrated well as A Street Fighter 6 DLC character with many of your fan favorite techniques. However, the outstanding aspect of your kit is completely new and exclusive to this game: Flame Stocks. This mechanic offers many of their movements strong buffs and represents the cornerstone of their gameplay. You should find out yourself, but we have covered you with the use of Mai flame stocks and your improvements.
How does Mais Flame Stock work great?
Those who are familiar with Mai will undoubtedly know their Kagerou No Mai -Technik. Take the place of your super art in level 1 in Street Fighter 6The rotating fire column still functions as a great anti-air tool and comboent. What makes this iteration particularly unique is that it forms the basis for her flame mechanic. Any successful activation of the super will grant your maximum five flame stocks, which improve your special attacks as well as your Super Arts Level 1 and Level 2. These improved versions each receive 100 additional damage and a majority of them receive other buffs such as larger hit boxes or invulner abilities.
The use of an applicable move automatically consumes a share. In view of the difference between damage or information that the extended versions have, it is best to follow how many they are left. I recommend using them before the end of a round because they are not transferred to the next. In contrast to Manon's medals, the next round will always start without flame stocks.
Cachusen
Mais Lachousen -Fan -throw is probably your most useful, improved movement that you can activate with a quarter of circle forward + punch. This technique is considered somewhat weak, since its lower priority means that it is thrown out of the air by attacking an enemy or fully plowed up by its projectile. However, Lachousen becomes much more reliable if it is divided by a flame stock. It not only accepts standard projectile priorities, such as: This means that your fan throw can now burn most projectiles and continue.
Things become oppressors when you keep the entrance to charge the attack. Your opponent will surely feel the pressure if you have to deal with the two hits and the follow-up jump. You have an even worse time with the improved overdrive art version, as it adds the Bounce element to the two fans she throws out, which scores a total of four hits. Do not forget that the other advantage of overdrive art version is that you can still use Midare Kachousen's follow-up tracking that throws two other fans. To be hit so quickly in a row with six of these projectiles is a bad time for everyone.
Ryuuenbu
The purpose of Ryuuenbu, which was entered until the quarter circle back + punch, is to start your opponents for a combination or to put them in a knock down state. The flame stock makes it much easier thanks to the juggling with this step thanks to the higher launcher. Ryuuenbus easy version is also brought into harmony with the others by triggering a blow against hits.
Regardless of whether it is a combination or it is expanded, Ryuuenbu can achieve its purpose with flame stocks much easier. I like to use with the higher juggles to track other improved movements or even your Kagerou No Mai. The extended version of the latter can hit the opponent with its larger hitbox, so that they can stimulate good damage and refill the flame stocks.
Hishou ryuuenjin
Hishou Ryuuenjin is Mais Haupt-Anti-Air tool with a Shoryuken-like input of forward, Down-Downward + Kick. The consumption of a flame stock leads to an additional hit and also increases the range. The latter is the highlight and certainly my favorite change for Hishou Ryuuenjin. Not primarily having to rely on the heavy and overdrive art versions leads to a little more freedom when it comes to combos.
Musasabi No Mai
It would not feel like a real admission of May if she didn't have her trustworthy diving kick-like maneuver. Musasabi No Mai is entered in the air by the district of Circle Back + Punch and sees the character head catcher opposite the opponent. The extended version offers a frame advantage in the block, which means that you can throw out an input before your opponent can. An improved overdrive art version also leads to a juggling against grounded and in the air.
Diving kicks could be my favorite train in any fighting game. Flames stock buffs that make them safer against a blocking opponent means that it is my cryptonite. To be able to juggle and combine the overdrive art version more consistently and combine the cherry on a deceptively improved technology.
Kagerou No Mai
While it is easy to view Kagerou No Mai only as help to improve your other movements, this also changes if you have a flame stock. In addition to filling the shares, it is five clones on both sides, which leads to more hits and a much wider hitbox. With the extended range, you can brew much more easily and also enjoy additional damage.
Chou Hissatsu Shinobi Bachi
Although Mais Special attack Hissatsu Shinobi Bachi only increases damage with flame stocks, your Superart -Art variant of level 2 has that and more. Both the grounded and the versions of Chou Hissatsu Shinobi Bachi are in the air and move the opponent into the corner. Flame stocks also offer the grounded version additional framework for projecting vulnerability. Your opponent has to think twice before sending out fire balls if you have this available.
I recommend spending time in training mode or fighting against it V-rivalBut they definitely have one leg to understand how corn flame stocks work Street Fighter 6. It relies more on her and therefore more than any other character on the roster. It is essential to master this mechanic if you are looking for school to fight online.
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