The Chinese monolith of the Netase game does not invent the wheel, but steals it. When the Ultra Extreme Marvel -Rivals project was worked out, the intentions were clear from the start. Take the best overwatch parts and play with them. Zero Originality, Zero Original Denk, who would be exactly the right idea, as in the case of Forza Motorsport (shameless Gran -Tourismus -Plagiat), Diddy Kong Racing (Mario Kart) and Bayonetta (Devil May Cry). With the newly launched free shooter questionpoint, Netease (through the Bad Guitar Games Studio) did it again. The basic plan is as simple as it is intelligent. Steal the appearance of the hero, the mechanics of the game, the disposition and parts of the general design of Valorant, everything with Hearthstone … Voila! Question in a few words. But is it good?
The short answer is: Yes! The question is not as successful as Marvel competition, but it's still a pleasant action game. First of all, the bad guitar focused on the right things in relation to the gameplay in general and the way in which weapons feel. Here are some APEX legends, a little Call of Duty: Modern Warfare III and a good dose of valorant. I like the rhythm of the race, I like the feeling of almost all weapons and there is a more satisfactory feeling when I pressed the trigger and hits your balls here, we say, Apex legends. It is obvious that developers have been looking for inspiration in the right places (as I have already said) and created a rotary game that overflows the prequision and accuracy, which is pleasant, especially when you consider how sticky and arbitrarily this arises that it arises from today's play rank of duty, with the enormous differences that are currently to kill and time.
The heroes are called “Lanceros” in question and in the characters' gallery we find many really geeks and more standard as a valorant plagiarism. Here is a child who runs with a guitar guitar hero who shoots rays, and a floating magician with a manbun who can climb the walls. Here there are many characters here who are worth trying and the extravagant are, if not superories, and the variety between the design of the characters and the special attacks and the use to be effective on the battlefield is very good. The question point is also not particularly balanced, which is something unfathomable, has only turned out to be a good thing. Axon is the most acute character in the game with enough difference, and in my opinion the broker follows him exactly, and the truth is that he doesn't mind me. Rather, I think that the lack of balance between the different lancers chaos creates in the games that appear out and out of place. What I like. It is a bit like in Marvel-Rivals, where Moon Knight and Spider-Man dominated the Lobbys from the start and the game does not get any worse.
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As for the aspect of the Fraptunk card game, I am also impressed and satisfied. Of course I am not a player who is satisfied with Gwent, Balatro or Hearthstone when I have a free moment, and so it was skeptical in advance that a game was a game for me. But it is, I like and I like the original touch that the cards and skills of the cards offered. Bad guitar developers, as in the case of characters, allowed them to get pretty crazy with the skills of the game fragments and thank you. In a letter, the heads of the enemies will meet huge and therefore superfaciles, while someone else enables them to set eggs that give them more health. There is also a letter in which you can spontaneously start melons into the opposite team, which then (!) Slides with the melon and can be reached by the sniper of your team in your head. There are also more than 100 “serious” letters and skills.
The design is also good. There are also apex elements, Fortnite elements, valorant elements, but also a lot of originality. The design of the characters is successful and everything, from the brown colors that are on the gridized effects of the cars, when they shoot someone, I think it is very successful. If the billionaire from Sony, Concord, had this appearance and the rhythm of the game, it is most likely survived if I want to rub the white ball.
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So … what is bad? The menus need an assessment because they are damn difficult to navigate and have no clarity. Taking into account that there are 169 different fragment letters, there is a feeling that the game configuration of questionnaires in which poor guitar would have to work is lacking in tactical and strategic depth. I also found some mistakes with the netcode that had to be adjusted, but in general I enjoyed this colorful action bagato. Because I think this game should be seen in this way. As a funny bagatela and as a turning away from the most serious alternatives of the genre. With Marvel -Rival and questionpoint, Netease has found its own way, which is at least easy to enjoy for me.



