Why the new NPCs are forcing many players to move

Geralt of Sanctuary

Why the new NPCs are forcing many players to move

forcing, Move, NPCs, players


With a bit of bad luck you will soon have to say goodbye to your painstakingly created fortress. With a bit of bad luck you will soon have to say goodbye to your painstakingly created fortress.

It took a long time, but in a few days it will be time: With the Wastelanders update, real NPCs are finding their way into Fallout 76. One of the biggest criticisms of Bethesda's online role-playing game should be solved soon. After all, the new trailer for the content of the Wastelanders update was well received by the players and showed all kinds of promising expansions.

But like so many things, the update has a catch: With a bit of bad luck you have to move because of the new NPCs. Since the new factions need their own settlements, Bethesda decided to simply recycle old parts of the map instead of new ones and build the new fortresses there. The problem: Perhaps your settlement is in one of these places and you have to relocate.

You can get an overview of the new so-called "non-development zones" in this tweet from the developers:

"With the return of people to Appalachia, the new factions have started claiming territory as their own. Wastelanders will no longer be the same Appalachia you are used to. Check your CAMP location on this map to see if you may need to consider relocating from a non-development area. "

The dimensions are still unknown: It is not yet possible to really estimate how large these non-development zones will be on the basis of this map. However, we can see that the new settlements are spread across the entire map and presumably also vary in size; after all, the icons are also shown in different sizes. But what do the players actually have to say about this innovation?

Understandably, the fact that a game forces its players to move because of NPCs is not particularly well received by the community. There was no huge shit storm, Enthusiasm still looks different. After all, Bethesda went with that Fallout's official Twitter account on the users and promised:

"We're getting compensation for the move, aren't we?"

"If your C.A.M.P. is in a non-development area, you can move to another location without having to dispense more bottle caps."

So even if the move creates circumstances for you, you don’t have to shoulder any extra costs. The update should only affect the players who built a really complex fortress adapted to this special environment. Of course that's not great, but the pill seems to swallow the community in return for NPCs in the game.

But even if Fallout 76 has a gigantic chunk of new content, the developers promise that it will by no means everything was. In an interview, they revealed what Fallout 76 still has to do this year.



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