What influences the PC graphics settings?

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What influences the PC graphics settings?

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We all know that, unlike console, we can work with PC gaming image settings for better performance or better display quality. In the same way, we all know that if a game doesn't give us a good performance, we can relax these settings to work better and, thus, see what each of them knows which should we change if the game doesn't work well on your PC.

Advanced graphics settings

We start by looking at general and general settings that, in most games, are actually separated from "images" and included in the "screen" menus.

The decision

The decision explains the number of pixels present on the screen, and determines the overall image quality. You will see this parameter presented in two numbers, such as 1920 x 1080 (full HD), the first being the screen width and the second number in height.

Solution to Control

The great natural thing here is to prepare the game in a traditional solution for your monitor (ie, if you have a 1080p screen, configure 1920 x 1080) but if you have major performance issues, minimize the reduction in image editing which will have a significant impact on performance. This is especially important if you have a 4K screen but your drawings cannot move the game to that resolution, since reducing it for example to 1440p or even 1080p will not reduce the quality significantly. Below that, of course.

Refresh rate

Generally, subject to the decision we may also choose a measure of refreshment, which will be in accordance with the law of caution. Most standard monitors have 60 Hz, but gaming comes at much higher rates, 144 and even H0 240. This number, within the game's graphics settings, stands for the number of images generated per second And of course it has a huge impact on performance.

Pubg 240 FPS

With a higher refresh rate of extra fluid we will see the game, but we will also force the graphics card to work more. This is a setting that you can relax in most games if you are not doing well, especially if your guard is above 60 Hz.

Display mode

Many games also allow us to change screen mode, allowing us to choose between three modes: full screen, window or unlimited window. Here you should know that you will always have better performance in full-screen mode (a necessary requirement, moreover, on technologies such as FreeSync) because the Windows desktop will stay in the background without the use of resources. However, if you play in windowed mode, the desktop will also produce load.

Display settings settings

Windows or unlimited mode will allow for a more comfortable version of the desktop without shutting down the game (ALT + TAB), but has some performance limitations. So, if the game doesn't go well, try to install it on a full screen and you'll be able to improve its performance.

Specified image resolution

We will now see some of the image modifications we will find on PC games, but more related to the images themselves than the screenshots. In this case, they will probably remain in the graphics section of the game.

Anti aliasing

Particularly on screens with low resolution, the diagonal lines of figures within the game show what's called "sharp teeth", as pixels are made on individual squares. Anti Aliasing is used to soften these edges and make them look lighter than stairs, and it also has an impact within the game even though it actually makes them look much better.

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Usually we will get different levels of Anti Aliasing in games, so if you are working poorly you can always skip this setting to get a few FPS.

VSync (Vertical Synchronization)

Vertical synchronization is used to synchronize the game's FPS with a screen refresh rate, to prevent cracks in games, something that occurs when the GPU can produce multiple frames per second (FPS) as Hz. it has a screen, or the other way around, where it produces more of an account.

The tears flowed

Especially in games where your graphics card is "overhead", activating the vertical alignment is good because it will allow the GPU to be 100%, save energy and produce less heat at the same time.

Constipation

Another common graphic design in PC games is dirt. Since the shapes of these games are made of rectangular polygons, the overlay allows the graph to multiply these polygons multiple times in a given space, create patterns and allow cones to be generated in the shape space. In short, this setting is what allows you to see the wooded land and valleys and not be completely filled.

Constipation

Disabling this graph setting, will have a noticeable effect on performance.

The state of nature

Ambient's sign creates a genuine shadow shift between the different elements in the game. It has nothing to do with the quality of the shadows, but what they do to light or darken the shadows in relation to the objects they produce.

In many cases, and apart from black games in particular, you won't notice much difference in quality by doing this graphic correction, however, you can gain a few FPS in games by doing so.

Anisotropic filtering

In many games, the graphics engine produces better information on objects and environments around the character, making remote objects less efficient to save resources because they are less attention-grabbing. Anisotropic filtering allows the game to make smooth transitions between high quality compositions and high quality subtitles.

Anisotropic filtering

Anisotropic filtration may seem to reduce the effects of shadow on distant objects, and this is because it reduces the blurring performance at the same time, decreasing the dark effects created by text-like effects on distant objects. Turn off this graph setting does not have much effect on performance.

Blossom

This effect is intended to make the game light look brighter. Of course, your view contains a lot of light and can't get over that, so this effect creates like logs to amplify this feeling. Most people don't like something.

A blooming effect

Disabling this effect has a positive effect on the performance of the game, though not as much as the others above.

It's a blur

This is the direct effect of the image, also called the motion blur. It introduces image blur through the camera, and like Bloom is used to create cinematic effect in that game. Many people do not like it and feel dizzy.

Blind Motion Games

Many people like to disable this effect as it reduces the quality and adds a natural flare during play. In addition, we will also get to work on doing so.

View field (FoV)

The field of view, also called the field of view or FoV, is the amount of visible space on the screen. Standard games have 90 degrees of FoV but can be rated up or down for most of them. Obviously, when the size of the field of view, we will put more work into the GPU and performance will be reduced.

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