what it is and how it applies to game monitors

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what it is and how it applies to game monitors

applies, game, monitors


An unhealthy industry like gaming monitors is always looking for a way to measure and represent the speed of its monitors. Marketing is for sale and they know it well, so depending on the kind of precaution many manufacturers distribute with the GTG parameter, the holy grail of what we can expect from a monitor without having any specific details to review.

GTG, what is it and how does it help us understand the speed of the panel?

GTG (also known as G2G) is a dictionary of Gray To Gray and its value is specified in milliseconds, because it is a pixel-taking time to switch between two different colors. This parameter has nothing to do with the already observed MPRT, although as we have already noted in its corresponding text, they are both connected.

This type of Symbiosis is understandable since the GTG is finished, that is, when the pixel has changed color, but for some reason the pixel remains visible or static until the monitor refreshes again.

One of the key questions is why the parameter calls itself by name. And it refers to the purple color and not to any current RGB, why does this happen?

GTG 1

Basically because there is no current LCD or LED display that displays RGB pixels, but these are monochromatic, so manufacturers should use what is known as color filtering.

High GTC can allow for unwanted effects in our games

As we would expect, the slow color change between pixels will have a negative impact on each monitor, among them the most feared Ghosting or Blurring. So, if you're looking for a gaming monitor, it's recommended that your GTG be at least part of the screen refresh time.

For example, if our screen is refreshed at 60 Hz, the panel will take 1 second between 60 frames to restart (1/60), to only 16.7 ms for each update. Therefore, in this case, the manufacturers are trying to offer GTG values ​​less than or equal to 8 ms.

Graph-VESA-reaction-time-comptip-for-gtg-pixel-transition

The problem is that even though this is a good fit for the panel, the human eye is able to appreciate this difference and so very little GTG better quality will have. Generally, it is argued that GTG should be a very small fraction of each stimulus cycle to avoid all the specified effects.

Ideal for any gaming guide on the market are GTG stats less than 4 ms, because highly trained eyes would be grateful to say which gardens monitor more than 1 ms.

Therefore, it is good to select gamers with high hertz values ​​in their panel, especially since we guarantee shorter pics visibility because the manufacturer has to introduce lower GTG values ​​every time he wants to keep the panel outside the base blurring step.

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