This is an idle game, based on an idle program.
Two independent developers have gone online and launched an adventure game based on the classic sitcom Seinfeld in the 1990s.
The respective work histories of Jacob Janerka and Ivan Dixon include game models and creating pixel profiles for episodes of The Simpsons and Rick and Morty, They have launched fascinating point-and-click games that allow fans to play like Sainfield, Elaine, George, but not Kramer.
"We will write a whole new story around Seinfeld's characters, which are designed to work in this medium and be faithful to the tone and theme of the show," the two wrote.
"Click-to-adventure games usually involve a certain task or task, which requires a combination of conversational skills, puzzle solving skills, item collection and use. In Sainfeld, conflict is often caused by poor communication and also involves novel Things (such as "Pez", "Pepper Mint", "Statue", "Calzone", "Fusilli Jerry", "Sofa", "Big Salad", etc.) All of these are perfectly integrated with the click formula! "
"Like the duration of the show, we plan to spend about half an hour on this game. Eventually this is scalable and can make multiple half-hour plots or add it later as DLC. Just like the show, the story It will happen in three different behaviors. In each scene, you will play the role of Jerry, George or Elaine, because their stories are intertwined and overlapping, just like in The performance is the same. Similar to the game "One Day of Tentacles", you will be able to play multiple characters. Kramer appears in the whole story, but because he performs better in the narrative, he can play because he Can affect the story but is not controlled.
Developers are looking for a formal contract to provide the right to make games based on IP. They said: "Even Jerry or Larry's" yes is cool "will help." "Without it, even publishing" free fan games "can get us into trouble if they choose to target us."
"So, what options do we have if we get the rights? What can we do? We hired a team and made it a reality. We either fund the project through the copyright holders themselves, through Kickstarter, or with the publishing Business cooperation, or a combination of all of the above. "
See the full pitch of the game here.