Explanation of the finale of Final Fantasy 7: not just a remake

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Explanation of the finale of Final Fantasy 7: not just a remake

Explanation, Fantasy, Final, Finale, Remake


The beginning of "Final Fantasy 7 Remake" is a relatively loyal entertainment that is relatively classic, but it does require some turns. Fans are now asking: what does all this mean?

Needless to say, This article will contain the full spoiler for the remake of Final Fantasy 7. Related spoilers for the original Final Fantasy 7. We will break down the ending in as much detail as possible-list the facts, and at the same time in-depth guess and infer the meaning of this ending to the inevitable sequel of this game and the future world of FF7.

Restrain yourself, because it will be a big process, and remember: If you are not satisfied with the spoiler, please continue reading the following. If you just want to know if the game is good, please check our FF7 remastered reviews, or read our ending discussion to understand our immediate response to the content presented. On this page … we will try to figure out and explain this ending. Drank

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Whisperer, the arbiter of fate in the finale of FF7 Remake

"Final Fantasy 7 Remake" changed the story of the original FF7 in many ways, but the most significant changes all involved "whispering"-strange, spooky black cloak characters appear at key moments in the story, trying to fine-tune the right The direction of the event. The correct direction means that the event is played in exactly the same way in the original game.

When you first see whispers, they seem harmless, but soon they will have a greater impact on the event. The more events that are further away from the original FF7 storyline, the more frequently they appear and become more aggressive. In the battle for the pillars of Zone 7, they seemed to ensure that Biggs and Jessie died. When Cloud, Barret and Tifa defeated the Turks to prevent the plate from falling, they intervened. Later, they prevented Hojo from revealing Cloud's past too early, and in their most rude behavior, when Barret died of Sephiroth's fatal injury, they revived Barret because he should not have died there.

In short, the whisperer exists to ensure that the event is determined by fate-to some extent, the fate of the FF7 universe is exactly the same as what we saw in the original game.

In addition to escaping from Midgar and Shinra, the end of FF7 Remake also involves the actor's decision to refuse fate's intentions to them and fight Whispers. During the battle, three other high-level whispers appeared-a brandishing sword, a gun and a hand. The description of these three people in the game describes them as entities that "start from a future timetable" and "fight to protect the shaped future."

The three options of weapons and elemental magic are curious, because they can be matched not only with Cloud, Tifa and Barret, but also with Advent Children opponents Kadaj, Loz and Yazoo. Could this be the return of some future versions of some actors or the characters of "The Son of Advent" trying to preserve the schedule and protect their future?

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The future has changed

Once the team fights and defeats the Whisperer, they will meet with Sephiroth-but let's skip that moment and talk about what it will bring to defeat the Fate Arbiter. As Aerith said before the team decided to fight Whispers, this is important:

"I want you to help me. I know we can do this together. But if we do, we will change more than fate itself. If we succeed … if we win … we will change ourselves. I Guess … maybe that's why I hesitated. "

Aerith spent a lot of time learning about Whispers in FF7 Remake, and seemed to realize that she played a role in a written story. Why we should debate further away-but at the end of the Midgar highway, she changed her mind. With the failure of "whispering", the future may change freely-we have seen some key events that have changed differently:

  • We saw people in District 7 rebuilding, picking up the fragments of Seventh Heaven. In the original version of the story, District 7 is still crushed and uninhabitable.
  • Biggs was found to have survived the intraday event-we saw him wake up and tighten the bandage. If Jessie is not alive, then her body can at least recover-her gloves and headband are on Biggs' bedside table. The state of the wedge is still unknown.
  • Seeing Cloud's mentor Zack Fair survived the encounter with Shinra soldiers, who saw his death in the original FF7 and Crisis Core, which in itself was a key part of Cloud's journey.

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Every time we see one of the scenes revealing major changes in the future, we will see the sky gleaming and falling to the ground like snow. This shining occurs when the "whispering" explosion does not exist-implying that these sparks will appear wherever "whispering" attempts to manipulate the event and retain the timeline.

There are two different versions of Zack's demise-one is described in the original FF7, and the other is the end of Crisis Core, which later replaced the original scene-but this result does not match any of them. It started to look like the core scene of the crisis, but Zac finally won. Even he was surprised by his survival-in the final shot of the game, Aerith seemed to realize what happened-the old boyfriend Zack she mentioned during FF7 Remake is still alive.

However, there is another thing in this scene that is curious. see this:

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Above are two screenshots of FF7 Remake. One of them came from Chapter 4, where avalanche members visited Jessie ’s parents above the plate. The second is from the ending scene where Zack was found to have survived. As part of the scene, this empty packet was blown to the front of the camera by the wind, but the scene took a little time to hover and focus on it, it seemed important. The stamp is depicted in the box, which is a cute cartoon dog used for Shinra's military propaganda. So, why focus on the trash in Zac's dramatic survival?

Ok, look carefully. The stamps seen throughout FF7 Remake are a design and breed of cartoon dogs, while the other is. In addition, it's not just something on the "stamp champion" snack package-we have seen packages with "correct" seals throughout FF7 Remake, including the table in Jesse's parents' house.

So what does this mean? Well, this shows that one of two things happened: Zack's survival occurred in a parallel alternating universe, where the Stamp design is different from other things. Or, changes in the past, present, and future caused by the defeat of the whisperer have caused ripples in many times, including changes to the Shinra military mascot.

Anyway, there is now a paradox: unless Zack dies somewhere during the transition between his new survival and the beginning of FF7 Remake (his death or survival occurred many years ago), there will be at least two Buster Sword: Initially, Cloud was at his last moment, Zac bequeathed his weapon to him. Can the sequel watch you play Zac? Time will prove everything, but regardless of the exact details, the focus is clear: the world has changed dramatically, so if the writer wishes, the subsequent chapters of FF7 Remake can deviate more clearly from the original story.

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About Cyprus

Before we dive deeper into Final Fantasy 7 Remake's ending, we need to understand some important knowledge. Although this is only speculation and inference, we believe it is correct-it seems that the Sephiroth we saw throughout FF7 Remake is not some new version of the character, which is similar to Cloud and Barret in FF7 Remake. On the contrary, it must be Sephiroth in the future, and it is probably the Sephiroth we have seen before. Especially, it is crucial that fans watched the Cloud failure in the FF7 sequel movie Advent Children.

The original clues have always appeared in the original key artwork released for the game. You can see it above. FF7 fans may notice some information about Sephiroth-but it is a bit subtle, so that most people at that time rarely considered it. Sephiroth has a black wing.

In the original "Final Fantasy 7", the flesh-like Sephiroth's existence is limited. When fighting him, he adopted the bizarre bust form of Bizarro Sephiroth, and then the multi-winged Safer Sephiroth. The iconic single-wing angel music cue is named after Safer Sephiroth, with a dark wing on the right side of his body, and a bunch of white wings in place of his legs. The point is: In the original FF7, Sephiroth (Sephiroth) never moved the wings like humans. This is very important.

When we saw Cyprous in "The Coming Child", he descended from the sky with huge black wings, which was his hangover since FF7 came to God. This Sephiroth is still very powerful, can show those godly abilities by completely changing his surroundings, and is usually very powerful. When defeated, Sephiroth actually promised to return and vowed "I will never be a memory". Again, all of these are important.

So, we mean Sephiroth appearing in "Final Fantasy 7 Remastered Edition" is not new – Sephiroth, exactly the same as the original version of FF7, travels through time and space after the Son of Advent. But where is the evidence? Ok … it's in the game.

The black wing is the first and most obvious evidence, but it is not alone. In the introductory video, we saw Aerith watching Mako's energy leak in the alley, just like the original game. But the tone of the music is ominous, and we heard the Latin chanting sound translated into the first line of "Single Wing Angel", "burning, full of anger". This was repeated a few times-although this may only be a tribute to a greater threat, especially when used in the original FF7, Sephiroth (Sephiroth) did not acquire the theme until he became a god and surpassed his human form. The rest of the evidence.

In the first chapter of the game, Cloud had an episode before placing the bomb in Mako Reactor 1. This weird phenomenon existed in the original game, but there was a change-Cloud saw a black feather and then disappeared. In Chapter 2, Cloud met Sephiroth for the first time. In addition to the major changes in the story, this encounter was accompanied by a very strange selection of music tips: a new version of "The Promised Land" from Advent Children, which seemed to herald the appearance of the AC version of Sephiroth. This is the only use of Advent Children's exclusive music in the game.

In general, we obtained more matches between Sephiroth and Advent Children in FF7 Remake than the original game. The final battle was very similar to their duel in "Children of Advent", all the way to the actions Sephiroth used and the environment he created. In the original game, Sephiroth was initially more concerned about his grand plan, and did not regard Cloud as an important thing. This situation will change over time, and by the time we reach the Advent Children ’s Association, Sephiroth is almost obsessed with torturing and hurting Cloud. This is the version we obtained in FF7 Remake, which is often mocked and mocked.

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This is a remake-also a sequel

The final scene of the game with Sephiroth is the key. In a scene created specifically to reflect the original final showdown between Cloud and the villains in the original game, the two briefly kept in touch. There is no doubt that Cloud is working hard for this, although he wants to keep himself calm, calm, and good at collecting, obviously retreating instead of trying to kill Cloud. It is much more interesting than fighting.

Sephiroth said: "The front doesn't exist yet." He reiterated the new open future created by the failure of "whisper". He continued: "Let's challenge our destiny together." He urged Cloud to join him and create a new future. Cloud naturally refused.

This clearly shows Sephiroth's goal: he has lost twice (now twice), and turned back to travel through the universe in an attempt to create his own timetable and universe for victory. As before, his ultimate goal is to walk in Yenova's footsteps, conquer the earth, and turn it into a ship that travels through the universe, causing widespread destruction.

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The legend of FF7 has determined that certain powerful creatures can continue to survive with a conscious consciousness in the life after death. This possibility does not seem to be a great extension. In "The Coming Child", the dead Aerith talks to Cloud, reaches out to the dying Kadaj, and even reunites with Zack in his life. The entire plot of the coming child is driven by Geostigma, which is caused by the presence of Jenova and Sephiroth in the life cycle.

As mentioned in Red XIII, in FF7 Remake, we know that history and destiny are "the will of the planet itself" and "the flow of planets from birth to being forgotten." We know that the flow of life connects and binds everything in the FF7 world-so it makes sense to use the flow of life as a vessel that travels between different time periods and the universe.

This ability can also explain Aerith's knowledge. In the entire story of FF7 Remake, she seems to understand much more than that. For example, she knew that Marlene was Barrett's daughter, but she was never told. In Chapters 10 and 11, when Tifa did not believe Shinra would give up the game, Aerith seemed to already know what would happen. Whispering is focused on her, and when other characters meet her (such as Ma Lin and Red XIII), they seem to have some understanding of the future. It may be that the Remake version of Aerith has always been convened in the spirit of the original and told what will happen? It is a recognized fact that ancient people talked to their ancestors and the earth – so this is not a huge leap forward.

At the end of FF7 Remake, the party is still moving from Midgar to the wider world, but the situation has changed. If this was the hypothesis that later Sephiroth tried to change his own destiny ring, what should be the original Sephiroth still in Northern Crater? And, given that Sephiroth ’s goals seem to involve changing the future, did the party only play a role by defeating Whispers? They may—and probably should—go crazy in the next game. Only time-and sequel-can prove it.

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