Majora's Masora Still Strikes 20 Years Later

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Majora's Masora Still Strikes 20 Years Later

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Pictures article entitled Major Mask / Hard Hits 20 Years Later

Zelda History: MajoraS Mask you are 20 years old. It's the beginning of the last day of two decades, and when I look back all this time we are presenting one of the most exciting games of its time. The creative use of limited goods has led to a drunken experience in anxiety. Important, human, visual. No more Zelda the game is like that.

It's May Mask released in Japan on April 27, 2000 by Nintendo 64. 1998 & # 39; s Ocarina of Time it was a striking blow that helped redefine the boundaries of Zelda series and games in general. ZeldaHyrule's signature empire was given three dimensions and the result was an experience that established the basic rules of how 3D games are played. Lock in cameras, in a complex (and important) hole. Ocarina of TimeDeath and adventure of love were compelling too it is important. This has been an action-adventure game, it seemed. How many engineers are doing it to this day. How do you follow that? How do you keep the momentum of the epic explaining the contents?

For Majora's Mask For a creative team led by producer Shigeru Miyamoto and directors Eiji Aonuma and Yoshiaki Koizumi, the solution was to make something smaller but more gentle. The transition period would be worse than the powerful five-year gap between Super Nintendo & # 39; s History Link and Ocarina of Time. The earth would not be big but not so big and busy. Majora's Mask is a game that turns inward. Four pits, one city, and diarrhea: in three days, the world will end.

Video games had day and night cycles before Ocarina of Time. It was customary for role-playing games Ultima. Majora's Mask it took the preceding thing – the waking world and slept – and built upon that. Here's the set: The link finds itself relocated to another country called Temina. Surprisingly, Alice in Wonderland shows the Hyrule she knew. The face is familiar to him (and the players Ocarina of Time) but the words and stories are not the same. He enters the world transformed into a Deku Scubing that is crafted by a mask-maker. He needs to get back to his original form and get it done right away. The moon is falling. In three days, it will impact and destroy everything. The desire to keep Temina will include physical transformation and transit. Link collects a mask that allows him to change into different types and, whenever he wants, can use magic to travel back and forth at the beginning of Temina's last three days. The characters in the world continued their lives during these 72 hours – lasting about one hour in real life. Slowly but surely, the player unlocks new things that allow them to explore the world. Most importantly, they learned a lot about each character's program during those three days, allowing them to intervene in different time zones of empathy to try to fix Kentina's lesser evil before the apocalypse. Assist the postmaster with his final delivery by completing a long side series of sidequest. Show to farm on a day worth protecting cows from the invaders and later help deliver milk later in the week. Find I don't know how to dance in the fields at night and teach her movements by aspiring artists.

If the countdown to the three days of judgment sounds great, that's right. Majora's Mask it feels completely different than the swashbuckling championship of Ocarina of Time. The link consists of three masks that allow him to transform into three different forms: a floating Deku Scub, a swift Zora, and a Goron rock band. These masks are the last remains of fallen heroes and lost children. Depending on the gameplay, unlock various key skills in navigating the world and solving a puzzle. When Link puts them on, it's strange. The bones explode, the magic is tight, and the cry is in pain. Link makes and takes himself out during his quest, while the moon's face disappears from the horizon. Great enemies inside Majora's Mask are they not the demon demons or thieves roaming the Clock Town back in fear of time and energy and the power you can't get rid of. Finally, you can deal with them and do what you can. Have you met the lost lovers Anju and Kafei? If so, that's great news but it doesn't stop the moon from falling on its own. Maybe all you have done to do it in a timeline, die together before heading back to the beginning to try to save everyone. It is possible you don't get it right next time. Majora's Mask it is a win-win game, and as time goes on at Themina there is always a chance that you will have to quit your job and start over. People change as the days go on. They started roaming the streets or pedestrian. Others stand in confidence as they face the prospect of coming. In the last minutes before the fall of the month, most of them are put together in fear no matter how many good deeds you have done in this particular cycle.

This is a chronic pain that causes many players to write Majora's Mask It & # 39; s just as fast. & # 39; Yes, Temina is considered topsy-turvy on Hyrule but it is less important than any of the other world-class Links she has explored. What makes it feel like "closed" and "weird," is that the idea of ​​adventure from previous games is replaced by something disturbing. Custom memory for Majora's MaskSurprisingly, it is tied to its rejection of the story of traditional heroes. Often, the player's work is left incomplete as they step back in time. The level of heroism is sometimes small. This structure – a small victory, an unavoidable disaster – creates a different storyline than a straight one Zelda the preceding news. Majora's Mask it emphasizes the importance of more people than any other game in the series. These people you meet are healthy, schedules you can see by following them. They are afraid. They can be left broken unless you simply butterfly and change their lives.

What is heroism? Is Ganon defeat and save the princess? Not always. Sometimes, it puts a crying baby to rest. Sometimes, there is only one final session with the band. The best to find in Majora's Mask it usually passes. But while it's a game that likes to live in pain and anxiety, Majora's Mask it never suggested that these times were better than saving the world. That's an important message, and one Majora's Mask mentions a few mechanical tweaks that appear Ocarina of Time. Most goods are recycled, Zelda only appears in a short flashback, and while saving the rest of the world in the end, most of the game focuses on fast-paced third-party quotes. It would be "easy" to just give the players "Ocarina of Time but more. ”To make the world bigger, raise Ganon, and storm them to the castle. Instead, players discovered something else: a surprise experiment that was still magical but that was personal. Two decades later, we remember the changes and the soft month but it's important to remember the lesson again. Every day, do something good. That is as useful as saving the world.

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