We talked Pablo Forconi, founder of It's a game always a digital animation and video development studio, behind the success of LIT killah The Game. Did you know that 550,000 downloads have passed in just two weeks?
LIT killah A game is a rhythm and music video game where users can interact with LIT, with different challenges. The production is part of a joint venture between Warner Music Argentina and an audiovisual and video game development company, Game Ever. It also allows the player to create their own levels, challenge friends through social media.
You can play it download and play from Google Play Store and Apple in the sports section.
With coffee in hand, Pablo Forconi answers our questions.
– Why did you choose to play a LIT killah artist?
Mainly because we thought it was a good idea to start a video game with an artist like him. We are always looking for suggestions that are higher than they already are. And we felt that in the game with the LIT killah we would be able to use new and old things that hadn't been exploited.
– What challenges did you face in building the game?
We face different challenges. The first was to determine the technology of the game. It was a lot of trial and error! We try different powers, presentations, genres. Having lost a few, we ended up choosing the one we thought was best for the artist audience. We decided to take the "Guitar Hero" approach, which is very popular between rhythm and music.
What tools did you use to capture the movement of the artist?
From the beginning of development we knew that we wanted to play a role in relation to the role of the artist in this play. So we investigated which alternatives were available, and opted to use motion Capture or mocap. We wanted you to feel as intelligent as possible!
We held LIT killah movements by singing and dancing to their songs. So the movement you see on the screen when you play is the real movement of the artist.
– Were you able to capture everything you had in mind and plan for the final presentation of the game?
Unfortunately not. It's really hard to reach a goal with everything one thinks a game should have. Along the way, one gets rid of various insignificant items, but can enrich them. But many of these improvements can easily be added after launch. In fact, in the reviews we look at the opinions and recommendations of users. This way we fix the various errors that may have occurred and improve your game experience.
– What was your experience working with LIT killah?
LIT killah intelligence! We had a wonderful experience. She was always attentive to everything we needed with the best vibes. We had a great response from him throughout the development, and his perspective was always important in the decision-making process.
– How much innovation is there for this project?
Errors! I will tell you that at each stage of project design plays an important role. From guessing how we will improve, what language we will use to make you feel real, how we will use it to improve the game, how we will incorporate the artist, etc.
– How long did it take to raise?
12 months, from start to launch. We wanted it to be a strong product when it came to light and adapt well to current times. And we think we did! And, as I've told you before, there are always hanging ideas and little things we'd like to add later.
– Number of people affected?
Phew, so much! There are more than 25 people. Artists, program editors, graphic designers, 3D and 2D animators, voice engineer, video editor, general producers participate …
– How have you seen community acceptance since its launch?
The reception was amazing! Exceeds our expectations. Since the launch date thousands of people have downloaded it and had excellent reviews. Even people are always making suggestions and suggestions to keep improving the game, which really helps to give them a product they really like! Communities have started to be built in Discord, WhatsApp and Facebook with thousands of users, specifically talking about the game. And there are tons of amazing memes!
– New content for future discussion from LIT killah The Game?
We have preserved these wonders. But we recommend you stay tuned … an important update is coming that includes something VERY requested by players.
Thank you Pablo Forconi!
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