Assassin’s Creed: Valhalla It is already a reality and, although we still have a few hours to get to know it better, we could not avoid writing our own letter to the Three Kings of the Brotherhood of Assassins.
It is not the Feudal Japan that the public has been asking for so many years, but I think we will all agree that we should hold on to what viking as an excuse it is a great asset. Now it only remains to maintain the high quality of Assassin’s Creed Odyssey and hopefully the miracle works and we can see things like this in the new Assassin’s Creed: Valhalla.
The return of parkour
Until the arrival of Assassin's Creed Origins It was one of the great hallmarks of the saga, but something whose weight has been declining over the years. Games like Assassin’s Creed 3 They already showed that it was not necessary to forget about it thanks to its forests, so whether it is between castles or in the Scandinavian forests we would love to jump back in style.
The importance of stealth
Another issue that has been declining, first due to the arrival of firearms and then due to the shift towards another style of combat, has been the stealth. Although it is still present, its weight has become somewhat more anecdotal due to the lack of gadgets and mechanics that continue to support its evolution.
Let exploration and graves return
If the saga of Ezio It remains one of the most celebrated is precisely for things like this. The turn he presented towards tomb Raider With tombs and lost treasures it was one of his great successes, especially to extend the game beyond the basics after finishing the main story.
An interesting skill tree
There is no use having huge skill trees if you end up holding on to the same actions over and over again. A good progress system This style should force you to think to the point where you are going to spend the points earned, and make you boil your head once more to see what actions you choose as the main ones.
The return of the base
It may be difficult, like many other requests on the list, to square this idea with the style that is presupposed in a game set in the era of the vikingsBut we wouldn't think of them as assassins instead of warriors, so anything is possible. Enjoying a town waiting to be improved and expanded in order to have more income and improvements for the character would be a reef in both the main adventure and its endgame.
More weight in the present
The idea of navigate between past and present It has been blurred in its latest installments, but it is not something we want to abandon forever. Thanks to this, we have experienced very interesting mechanics changes and stories, so it may be a good time to recover that style.
Group work as a strategy
With the excuse of the Vikings and their hordes, the return of the fellow assassins as a strategy to teamwork
Enemy research
Returning to the subject of stealth and the ideas that remained in limbo, that of knowing more about your enemies and how to face his murder in the form of a puzzle or chain reaction is another to keep in mind. Once again it would serve as an excuse to open new playable paths instead of having to end up with a clean sword at all times.
More maps instead of a big open world
Assassin’s Creed Odyssey It proved to be a huge and precious game, but it was repetitive. Here, navigating between the Nordic and the attack on the European kingdoms, there is a gap to shape a much more varied open world and nourished with news. Even more so if the loading times between one zone and another are going to be reduced to their minimum expression in the new generation.
Table of Contents