Geralt of Sanctuary

Star Wars Jedi: A Review of the Fallen Order – A Thrilling Journey

Fallen, Jedi, Journey, Order, Review, Star, Thrilling, Wars


The original, unrestricted power course in Star Wars Jedi: Fallen Order. Like Padawan in training, the game is a student of the Force, not a master. The lightsaber was cleverly used, spinning in an exhilarating way to cut off the imperial army, and the troops poured into acrobatic movements, but Padawan's moves were rough and imperfect. This lack of experience coincides with the story of the Jedi's loss of contact with the Force, but more of a reflection of the Jedi: the lack of polish for the Fallen Medal.

Jedi: Fallen Order reminds me of the naughty dog's first "Uncharted Waters" game: an ambitious action experience, which is almost on delivery. The game produced by Respawn is ambitious, and despite a somewhat sloppy execution, it is a fascinating and full-featured Star Wars experience, gaining commanding heights and his way through its film show, environmental exploration, and the journey between the Jedi Robot.

The first shot of the game set the tone for the entire adventure. We saw a junkyard full of obsolete giant spacecraft demolished by the Empire. The TIE fighter roared past, and the camera panned to show the huge scale of this sequence. The details shown at this moment are impressive, like expensive shots in a new Star Wars movie. The proliferation of choreography also reminiscent of John Williams' work, again making it feel like an epic movie experience.

Just as Respawn followed the formula of George Lucas, the soundtrack switched to an alien singer who sounded like the typical Star Wars. Then we met the protagonist Cal Kestis, who was listening to this strange song through a pair of headphones while he was working. At this moment screaming something new, Jedi: Fallen Order fully embraces it. As the game unfolds, you will see Stormtroopers, some familiar faces, and the way the Jedi learned the Troops, but we see these iconic elements through the lens of new characters, new worlds, and story ideas.

Carl immediately became the soul of the conflict and was vividly shown by actor Cameron Monaghan. Cal's robot named BD-1 is just as interesting, and it's more like a friendly puppy than other robots in Star Wars. They had a great time and experienced hardships with each other, and their bonds formed the basis of an adventure hell. They explored ancient shrines for clues to find the answer to resurrecting the Jedi Order. This mystery makes the story fascinating, the interrogators, the Jedi killers are pursuing Cal, and it always seems to be one step ahead of him. Richly handwritten flashbacks are sewn into the elaborate narrative, adding extra dimension and conflict to the character.

One aspect of the story's trip is re-exploration of the previously explored world for narrative reasons. Going deep into Dasomir's witch grave or admiring Casijek's wild beauty is exciting, and the reasons for returning to these planets often seem a bit stretched. This idea is based on the idea that the door is locked. okay then. Let's leave and see if we can find a way to open it on another planet. That said, I like to follow the story and explore the world by myself, because players are free to go wherever they want.

Jedi: The most dynamic and entertaining of the fallen order is exploration. Cal started with basic human capabilities, but soon remembered how to run along walls, make two jumps, and use "forces" to push and pull animals. He used his talent to traverse menacing ground in sophisticated open environments full of rising verticality, winding roads, and many exciting platforms and battle challenges. Cal's acrobatics are reliable and easy to read, and the game won't punish you if you fall. You just got some injuries and fired another shot. Most of Cal's moves are suitable for Jedi scripts, but Respawn goes too far in trying to create dynamic moves, such as the lengthy Super Mario 64-like landslides and weird coagulation Gel-like stretch pads, they didn't really scream "Star Wars." At these moments, it becomes somewhat gameplay.

Although you spend some time traversing the environment, shortcuts are placed in convenient places, and most areas are full of secret secrets, such as extra stimulus cans, clothes and ponchos for Cal, and BD- 1 and the crew's paint scheme, Stinger Mantis. The stimulus tank is very valuable because the game is challenging [even on the default difficulty] and I usually find myself in poor health and hope to have another checkpoint nearby.

Fighting is not the focus of The Jedi: The Fallen Order, and I'm surprised [happy] that Respawn sometimes doesn't just meet to increase the intensity of the fight. Without them, the pace works well in adventure. Fighting is the biggest stimulus and problem. It's great to wield a lightsaber. It's fast, powerful, feels dangerous, and can have great effects, such as cutting a raging beast in half to clean it. Respawn decided to make combat more of a defensive game, which also benefits strategy and flow. I like that this kind of battle is conscious and allows multiple targets to be hit simultaneously, such as exchanging lightsaber strikes with purge soldiers, and then using "push" to send the rocket back to the stormtrooper between swings. Not only will you hit the room and start to sway. You need to develop a strategy and choose your enemies carefully. Timed parries can be tricky, but if you succeed, you can be rewarded with a big hit or an immediate kill, which looks great.

The idea of ​​fighting is reasonable and leads to some awesome moments that make you feel like a real Jedi, but enemies can incorporate kinks into your plan because some of their moves are not well communicated, Sometimes you see that animation hooks are unpredictable and almost impossible to do parry. In addition, archers and snipers sometimes froze and would not fire at you, resulting in strange showdowns and nothing happened within 15 to 20 seconds. What's more troublesome is that although Cal heard it, I encountered many problems because BD-1 could not cure me. It's a bit crazy to have this happen in front of the tough final game boss. Given how many ledges are in most worlds, don't be surprised if the battle encounter is hit by a cliff and then magically reappears to be interrupted by locking in a saber. It's shocking. From the perspective of Cal's basic actions, the battle is a bit rough on the whole. Although the visual effects are amazing, they are sometimes affected by pop-up textures, the lights are not displayed properly, or the enemy quickly falls into place when the door is opened.

Despite many minor issues, Respawn succeeded in the maiden voyage of Star Wars. I can't let go of this game, it's both the thrill of exploration and the next step in wanting to know the story. Inspired from Dark Souls, Mysterious Seas and Metroid Prime, together they have created something unique that works just fine for this beloved license. Like most interstellar ships in this universe, Jedi: Fallen Order can use a little polish, but rust won't stop it from roaring with excitement.

Leave a Comment