I imagine it will be because of the recent Total War: Shogun 2 gift on Steam and of the presentation of the next Assassin's Creed Photoshop Valhalla, but the case is th at I have entered mono of the Norse mythology by Creative Assembly. And the result is Viking: Battle for Asgard
At the time I was quite surprised by the English study registration change, so used to strategy with massive wars since Shogun: Total War 2000, where that legendary saga arose on PC. Through SEGA, with Viking: Battle for Asgard we went to a hack & slash that seemed to inherit part of that spirit to impress the player with high-caliber battles and without giving the feeling of facing putties. All this under a setting based on Norse mythology where the touch of fantasy was not lacking.
Returning to Asgard turns me toh Loki
True, Creative Assembly had already developed a spin-off of Total War fully action, which he called Spartan: Total Warrior in 2005, but Viking: Battle for Asgard It was the first one that interested me due to the attractiveness of its setting, where references to the deities Odin, Freya, Loki or Hel were not lacking.
Embodying the warrior SkarinOur duty was to stop precisely the latter, Hel herself, daughter of Loki, after being banished from Asgard for challenging Odin. Because he intends to free Fenrir, who, according to legend, will bring the Ragnarok with him to destroy all of Asgard. And of course it will not be an easy task for Skarin, since he alone cannot beat his army of resurrected VikingsHence, it needs the help of other settlements.
That was part of the grace of this very risky work on the part of Creative Assembly, since it was necessary to release many soldiers to join our cause and be able to carry out sieges in fortified areas to have a greater guarantee of success. Some battles where they met hundreds of soldiers fighting at once and where there was no glimpse of knocking. Because this was not a musou
It was vitally important master defensive movements such as blocking and dodging, to come out alive from the rival's multiple attacks, where we rarely faced a single enemy. There was no orchestrated choreography, but they could attack us all at once, forcing us to be constantly on the alert and have a lot of patience to gradually reduce the enemy presence in the area. And releasing more allies to help us later.
Viking: Battle for Asgard, the misunderstood
Viking: Battle for Asgard was kind of tough with control at first, until we got used to its rigidity to perform certain movements, but it ended up becoming a fairly consistent action game highly satisfactory in those such spectacular massive battles typical of Total War
Being set in Norse mythology, there was no lack of magic or epic fantasy with dragons, whom we could invoke in those wars as the final culmination. All this under a fairly explicit game in terms of dismemberment and blood is concerned, with QTE finals that tasted like glory and they gave us a few tiny seconds of respite, especially against the bosses.
Okay, technically I left something to be desired, especially with its subsequent conversion to PC in 2012, but it does not mean that it still seems to me a game that gets hooked without you noticing as you prepare for the next rival siege and improve Skarin's skills with the help of money and mead. .
Today its formula has been widely surpassedlike in the fantastic Middle-earth: Shadows of Mordor from Monolith Productions, with a sequel (Middle-earth: Shadow of War) that ruffled the curl with everything related to the Nemesis. Even if we talk about Norse mythology in general, there is no game that coughs up the God of War 2018. But none of that prevents me from looking more than vindicable this Viking: Battle for Asgard knowing that it came out in 2008, a year of great games how Gears of War 2 or Metal Gear Solid 4.
- Platforms: PS3, Steam and Xbox 360
- Multiplayer: not
- Developer: Creative Assembly
- Company: SEGA
- Launching: 2008 (PS3 and Xbox 360) | 2012 (Steam)
- Price: 14.99 euros