Half-Life: Alyx helped lead to the massive burn of new VR headsets connected to Steam, according to data from Valve. However, the percentage of Steam users with VR headsets is still around 1.9%.
According to a recent survey of hardware from Valve, the first since Alyx released on Steam back in late March, new Half life The game convinced more people to buy VR headsets. The way to VR measurements that more than 950,000 new headsets were connected to Steam last month, which in turn helped facilitate a month-long expansion in the region.
While Alyx likely facing this spike, some of these headsets may not be the most recently purchased devices. How Valve collects data makes it difficult to get too much information and makes all the information collected and shared briefly.
In some cases, the hardware survey only looks at the connected headset, not the user or use it recently. Second, Valve reports its percentages Steam userbase, not specific numbers. The way to VR stores their information, based on the number issued by Valve and old surveys, which help give us some numbers. But these are numbers everything is estimated, not actual figures. Something to remember.
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Also, some people may have borrowed headphones just to play the game. This is my current situation.
However, even behind one of the largest VR use cases in Steam history, less than 2% of Steam users use HMDs. VR is expensive, doesn't work for everyone, and relies on a robust PC network. Considering these things and looking at these numbers, it makes sense why people try Mod Half-Life: Alyx to make it playable without a VR headset.