What are Xbox fans! My name is Dain and I'm one of the creators Skater XL, the new skateboarding game we are very excited to announce will arrive on the Xbox One on July 7, 2020.
It's been 10 years since the new, skateboarding game hit the market, and a lot has changed in that time. The Skateboarding Franchise is one of the most played and beloved video games of the 2000s – many of us have fond memories of a Friday night lying on a couch with a few sprints, passing the controller while playing EA & # 39; s Skate or real Tony Hawk & # 39; s Pro Skater series.
Fans of the genre have been screaming Skate 4 a revival of the old franchise, but the question we've been asking at Easy Day Studios is – what does a skateboarding game built from the ground up today look like? We have spent the last few years looking to answer that question, design and improve Skater XL through Early Access, and you are now moving on to a full 1.0 full game launch.
The most important thing to understand Skater XL that it's designed to be just as fun and skateboarding is fun. The gameplay context is designed as a more focused and creative tool than the traditional video game with pre-emptive challenges. Delicious inside Skater XL It comes a lot from charging the way you do, integrating and measuring that basic movement. The subtlety, style and expression of how you do the trick is just as important as the trick itself.
The game is unique in that it has no tricks included in it, only to control the movement through the thumbs – each thumb is connected to the corresponding foot: the right stick controls the right foot, the left stick controls the left foot.
There are different types of basic movements, and a ton of freedom in the way they are done. Skater XL uses thumbnail-controlled physics to drive all motion in the game, which is a big step away from the animated & # 39; animation programs & # 39; used. The specific movements made using the icons will make your tactics look and feel different each time, adding expressive level, personal tastes and style to the gameplay.
With these controls at its base, Skater XL it allows you to create, combine, and execute style tricks with impeccable board control as you hit the best of California where street legends have left their mark. Play as skating icons Tiago Lemos, Evan Smith, Tom Asta or Brandon Westgate or create your own character with custom features and hundreds of gear items from actual skate products.
The freedom and depth of control is something that everyone who loves the sport of skate has been looking for since the genre was born. When we see a Skater XL community moderation comes with over 50.000 players and thousands of "best" reviews on Steam – with some playing over a thousand – feeling humbled, but also that there is something.
We always find amazing new things made by the community, including online sine, video segments, "fakeskate" brands and hundreds of mods. It's crazy and scary.
Our work on the basic game is just part of a larger ecosystem and our mission Skater XL to be the home of digital skateboarding. We can’t wait to find out if the actors, moderators and content creators will be leaving next, and are really excited to deliver Skater XL to the Xbox One on July 7, 2020.