review with trailer, price and gaming experience for Steam and Xbox One

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review with trailer, price and gaming experience for Steam and Xbox One

experience, gaming, price, Review, Steam, trailer, Xbox


Anyone who has played fantastic Three Wonders Capcom premiered in 1991 in arcades, you will remember that there was a game from that lot that had nothing to do with the run & gun not even the killings. Yes, the puzzle game called Don't pull, without any relation to the plot of the fantasy Chariot.

Despite being out of tune, it was a nice accessory that also had quality, which in the end managed to fit perfectly into a "three in one" the sea of ​​showy and effective. And now the Dutch Resistance Studio bring us their particular tribute under the name of Pushy and Pully in Blockland, where they don't just replicate their formula, but they contribute their grain of sand. And how about the result?

Pushing blocks like it's 1991

Pushy and Pully in Blockland

It is fair to recognize that in his day, himself Don't pull It was an amalgam of influences from classics from the eighties, like the Pengo from SEGA of 1982 or the great Hudson Bomberman of 1983, so this Pushy and Pully in Blockland not only drinks from all these, but they are added, for example, the no less mythical Snowbros. from Toadplan from 1990. In some cases it is more evident than in others, but the important thing is that the cocktail is a tribute to arcade games.

That precisely two of the achievements of this game are Don't Pull and Bombergirl, makes it clear that Resistance Studio does not hide its influences, preserving a good part of the essence of the Capcom classic when it comes to push blocks to destroy enemies by crushing. Because when they push, they slide in a straight line and kill everything they catch on the road. There is a subtle difference, in any case, since the pumps are not visible to the naked eye, but must be "created" by stacking three or more equal blocks. And there are three basic types.

Apart from the bomb block, there is the gem block and the star block. By themselves, they do not have any special peculiarity, except when joining three or more. There they merge to create something consistent with your logo. For example, the star block generates a special block that we can pick up and throw, as happens with the gloves in Bomberman. And do gems make enemies dance? No.

As many will remember, it was what happened in the Don't pull original, seeing how soon afterwards the same Bailong enemies transformed into food. In this 2020 game only one gem comes out that will give us many points, which comes from pearls to get another extra life, but that will not serve to hit.

Pushy and Pully, a very nostalgic duo

Pushy and Pully in Blockland

Pushy and Pully in Blockland It is structured in five different regions, each with nine phases and an additional one for the final boss, for a total of 50 levels. Its control is less rigid than the 1991 classic, but it does not stop showing something old-fashioned in that sense, especially seeing the movement by squares of Bomberman or how the same was renewed Pac-man with the series Championship Edition DX, speeding the curves to the maximum with great ease.

Here with a light touch of the crosshead, we will automatically move one square, without option to rectify. This causes that the displacement is not so natural, but too stagnant and with the fear that supposes to see how we hit the face of an enemy for not knowing how to anticipate their movements.

It is really the only thing truly attributable to this spirit game Arcadian, coupled with the fact that our campaign progress is not preserved when we exceed certain levels: we are only assured of the first level of each region or already after having overcome its boss, so that we can repeat all the phases up to that point in case we crave the three stars of each area. Or because of the pique of challenges.

There are phases, however, that do not follow a coherent difficulty curve compared to later ones, with some that can choke a few lives until we memorize the most optimal order to get rid of the enemies in the shortest possible time. Yes, the clock is another enemy. Luck is there continue infinite, with which neither the bosses nor the tests in the "Puzzle Time" plan, to give more to the coconut, will give us so many headaches. And the good thing is that the adventure can also be played accompanied by another person (locally). Lucky you On Steam we can always turn to the great Remote Play Together

iGamesNews's opinion

In short, a pretty worthy tribute to the Capcom classic. For those who miss those kinds of games today, Pushy and Pully in Blockland It can be a good option considering its limitations. As much as we like the new wave of puzzles by indiesFrom time to time, something lighter is useful to remember past times. And in plan Arcadian, best.

Pushy and Pully in Blockland

Pushy and Pully in Blockland

Platforms Steam and Xbox One (analyzed version) | Coming soon to PS4 and Switch
Multiplayer Yes, local (two players)
Developer Resistance Studio
Company Resistance Studio
Launching May 5, 2020
Price 9.99 euros (Steam) | 9.99 euros (Xbox One)

The best

  • A spiritual successor to the Capcom Don't Pull!
  • Some phases offer interesting challenges
  • Share the adventure with another person

Worst

  • His control is excessively rigid
  • The whimsical progress of the campaign
  • Extras or online mode are missing

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