It is amazing to finally be able to write about it The Second Holocaust and share with you the details of what we did at Systemic Reaction with our small group in Malmö, southern Sweden.
"Dinosaurs Evil Mutant took over the world." That was the pitch Emil, Creative Director at Systemic Reaction, gave me when I arrived with Avalanche Studios Group to discuss the work. A huge shadow rose on my face. I knew I had to get involved and help build a team to make a game.
It works with that lofty idea at its core, The Second Holocaust a fast-paced co-op rifle set up for playing with your friends, even though we would love to see some solo interests racing with Mixer for real hardcore.
As dinners took over our land, some people fled to the airport established by a group called ERA. Humanity has licked its wounds and is now back to find out more about this unbelievable enemy. This is where the Extinction War begins. Players choose from a line of four survivors worldwide, a team that will continue to grow after launch.
You join friends, pick up equipment, unload, and accelerate your planet's path so your adventure begins. Once your mission goals have been completed, you will need to release a dangerous ingredient to keep you and your partners alive. Back home safely, you get to use your rewards to buy new weapons, upgrade them, and get ready to return again!
We love dinosaurs but wanted our own The Second Holocaust. We were supposed to be moderate so they were well known drugs, not the right kind. These natural remedies each have unique symptoms that require different approaches to the fight. How they exist, the roots of change, and their growing intelligence will be the secret for players to find in future campaigns.
We plan to create a game that you can bring to the show that you can expect from our heritage. We wanted a good natural world, a ton of enemies that wanted to look on screen, great explosions, and as much blood as Nadia, our VFX artist, could come out. It's subtle, and we don't want it to be. Part of the fun of playing the game comes from the intensity of the action as bombs and legs fly.
With Systematic Response as part of the Avalanche Studios Group, we have the great benefit of building the game using APEX Engine. This may lead many to believe that our game will have a large open world. Instead, I would like you to think The second extinction the world as a great map. As we worked with Melee vs. range (aka claws vs bullets), we found a mix of systems of an open world system with standard diesel generators made this battle interesting and strategic.
Evolution is another finding. We wanted the game to be a really live product and that meant building something powerful in context information. This has led to a unique feature called War Effort, which we will look at later.
We are a new team of developers from all over the world and we are all together to do it The Second Holocaust our first game. It's been a rough ride so far, getting to know each other as we explored what the game might be like. Getting started for us is just the beginning, and once we go live we will be developing a feature set and throwing new regular content and mixing the game with each campaign. Engaging with the community is also part of this exciting journey for us. We'll be sure to surprise you as we expand into this world and explore where it can put us together.
See you on the battlefield killing all & # 39; m all – forever!