Video game fans are often defined by their perception. I used to think that this was not the case for me, until I found myself working on a project where I was often forced, without being compelled, to write about it. We all talk to ourselves in the end, I think. So let me come before things, and tell you about my demise.
Twice I got into the overdrive process The final concept of VII. The first one was in middle school, when a kid named Thomas loaned me a BradyGames guide book and I, having never seen anything like it, read it less than five times. (I never had a PlayStation, and YouTube was not. There's no reason to keep myself empty.) Second was many years in high school, when I played a PC version and finally saw the game's entrance – when a young girl by the name of Aeris came out of the dungeon and wandered a busy street, as the camera slowly pulls back to reveal a strange Midgar gasoline town.
There's a big barcode there, which you can only see briefly, and never get full. Only three details are visible: Date, June 25, image of a woman, and one name in each article: LOVE. If you pause, or have a very sharp idea, you can make a fourth one – which seems to be the words “My Bloody Valentine.â
I didn't know it at the time, but for many this was a quick and clear reference to my 1991 Bloody Valentine album album Love. And it was exciting, because it showed that My Bloody Valentine was in the world The final concept of VII, and, as far as we know, Love it was the biggest and only pop culture to hit Midgar. But then again, at that point, all of this went over my head: I still remember it because I had never seen anything like it before, the backdrop details that bothered it too much.
What was Don't have love? I didn't know, too The final concept of VII couldn't give me a full explanation – unless I talked to a character named Cid late in the game. Anyone who did that could hear him say it was a play he saw once and slept with. I didn't want to talk to Cid at the time, and if I did, I might have been so mad he didn't appreciate it art. I have grown as a person.
I was so taken aback, I thought about the power. It's a movie, maybe. Or yes, sure, the game. I think I was struck by the incomplete light of the negative image in the juxtaposed poster with that title. Hit it romance and melodrama, stuff I hadn't seen in video games – but not long after, in fashion, because I was playing The final concept of VII.
Like the Cosette model that advertises the products of Les Miserables, or side images of Yoshitaka Amano that suited them all The last thought logo, it was a bit of an art that desired something. If I didn't hit the internet at the time, this was the point in my life where I would become a passionate writer and reader of fan fiction.
Since I didn't spend much free time on the Internet until after high school, I wouldn't put that together Love it was an album until I went to college – I got into hip-hop, so the biggest influence of My Bloody Valentine was over my head. It's time to start listening Love, you can't do too many songs. That part of the mystique: Love it's about how you feel when you hear it, layers of distorted gears wash over you, your only real nail with a captivating title, and a recognizable title. It's just the right sound of a word that you don't fully understand.
Probably the most amazing thing about it Love is that they would grow once Final concept VII, mimicking the backdrop until it becomes the most important aspect of a game like Mako, or eco-entertainment terrorism. It appeared (albeit very visible) on 2005 demo for the PlayStation 3 tech which came back The final concept of VIIOpening location. Ruins Love posters would appear Advent Children, a 2005 sequel movie. May include all the wonderful poems of the first PSP, Core Core.
And then, of course, it goes back inside The Final VII Remake, which finally gave me the opportunity to officially ask someone about it in 2020.
After working on the required stations, I sent the officials Love questions that I, no doubt, have surprised anyone who answered. However, graciously, it is Naoki Hamaguchi, the director The Final VII Remake. I couldn't beat my shoulder. Here's our exchange, only partially allowed.
I have so many questions about LOVELESS! Did anyone from the original team want to put that lovely message into this interactive game?
Hamaguchi: None of the people in the first group (who were involved with the LOVELESS posters) worked on REMAKE, but the development team knows that LOVELESS is a fan favorite site, so we made sure to collect a good number of observations, including previous compilation articles.
Are there many references to LOVELESS sustainable? What characters are in The final concept of VII like LOVELESS, or do you want to see it? Do I see it?
Hamaguchi: I can't say much more, but… there is an additional story about visiting Sector 7, where Jessie's home is located, and we can touch on THANDLESS as part of Jessie's past… I hope you find it.
People should listen Love, My Bloody Valentine album, while they were playing The final concept of VII? How m b v, their amazing album from a few years ago? (You liked it m b v?) What are some ideas on LOVELESS?
Hamaguchi: If you have fond memories of a particular song, then, you are most welcome to listen to it while you play (laughs)!
That being said, LOVELESS is the most important place in the story, where Aerith and Cloud meet for the first time. We've also introduced a new sound system that dramatically changes the background music according to the actions that take place on the screen, so from a developer's point of view, I would even recommend listening to the music we have prepared in-game where it plays as a very focused experience.
Brotherguchi is right—The Final VII Remake it adds even more Love matter. In Be warned, you are wasting more time members of eco-terrorist cell AVALANCHE and know what their own lives are like. In chapter four, he reads directly about Jessie: namely that she was a character, and that she would be involved Love before her father's illness made her take action.
And even before there was some small, one-off addition indeed escort me: The street outside the theater there Love dramas called Loveless Street. As Hamaguchi noted, this is where protagonist Cloud Strife meets Aerith, a woman who will change her life forever, which is indeed the kind of melodrama I live for.
I was encouraged but not fulfilled, I wanted to know more. I tried to trace every natural artist from the original The final concept of VII, and noted that few are still seen working at Square Enix. I asked Square Enix if anyone could talk to me, but alas, I was told there was none. Then I decided to try to trace the old artists they were not I have Square too, but I only got one contact – Matsuzo Machida, who now has a new studio called Wild Rose. I sent them a polite (English) email to their (Japanese) address. I don't expect to find an answer.
So, while language and geography make it difficult to get all the much information about doing Love posters, there is one thing I can try to do: Finding a hold of My Bloody Valentine.
For those of you who know me, this was a stupid idea, since none of you interact with My Bloody Valentine. That's the nature of their entire agreement. Released in 1991, Love it was not their first album, but it was their biggest impact, a work that has inspired writing characters and all that kind of rock known as shoegaze. It was such a new and unique album that, as the story goes, Kevin Shields – the public face of the band, though one who was not particularly good at negotiating – withdrew from the world as the band dispersed around him when nothing they did was good enough to follow in his estimation.
Or when My Bloody Valentine surprised the world and reunited in 2008 for a tour, or released an album with a long rumor m b v without warning in 2013, the band stayed away from chatty. Shields can sometimes even offer a chat to support the release; the other members of the band hold on to the culture and not talk at all.
I've really wanted to talk to them about the video game since 1997. I probably would have been better off studying Japan.
In the entertainment business, when you want to interact with an artist, you get into a collision with others. Based on my own research, neither My Bloody Valentine nor Kevin Shields seemed to have it, and they cut big labels long ago, so there was no obvious way. The music editor's friend had a two-year-old personal connection. , but that was the end. But another friend knew someone, knew someone, and someone answered him.
Her name was Anna Meldal, and she worked with the band. He even knew what I was talking about.
"We do not have much information other than you unfortunately," wrote Meldal. “As you said, the game designers were fans of the team, so they decided to put up Love with the band entering the game in various directions (it may be 4 or 5 or more, not sure, that's what we're told). The group never talked to them. ”
Meldal then apologized for not knowing more than this, but asked to pass my finished story to the band whenever it was published; they may be interested in reading my story, or they may not want to talk to me. This look is definitely appropriate for My Bloody Valentine.
But we were talking The last thought, you and me. To The final concept of VII, Love it works just as well as an Easter egg — and, when you have that conversation with Cid, you learn that it's a play, that there's a couple involved, and in one place that he remembers, one of them was leaving, hoping to come back for another day.
In Core Core, a prequel about leading events The final concept of VII, Love it becomes the kind of epic poem that emphasizes play. There is a character, Genesis, to worry about, and to quote it all the time. Unlike the contents The final concept of VII it is appropriate – general love Love by Core Core looks like something like The Iliad. There's "War of the Creatures," some clues that convey the end of the world, as well as a hero seeking a gift for the dragon. They are all written in mysterious language, meant to play the story of the story. Excerpt:
My friend, are you flying now?
In a world that annoys you and me?
All expectations tomorrow morning
It doesn't matter where the winds can blow
It's really hard to play Core Core on its own – it was first released on PlayStation Portable in 2008, without any digital release in North America or released on another platform. However, you can see most of it on YouTube.
Apart from all this, it has been rethinked, this is pretty clear Love You get it, and you're very hesitant. Throughout Core Core, you get a few stanzas for Love A poem for each epic act, though it is unclear if those structures form the whole Law, or are simply points. All you know is that this star has been completely consumed by the poem, and with it she makes her love a member of the nation as she becomes the protagonist of the game and introduces a transformation to her friend Sephiroth from the apparently famous soldier in the end. The final concept of VII. In other words, the only thing that is clear about Love that it is about inflation.
In this case, i Love more game The final concept of VII saga once Love the real world reunited – the first is the work of countless creators who take and decorate threads but stand in shame just to give them a real make-up, lest they kill the magic of that image for the first time seen in 1997.
But it's real Love, is an album that has changed everyone who has heard and congratulated the people who made it, so much so that they will come out later to fit in and start, miraculously still able to make their fans feel the way they did almost thirty years ago, but to stop just shy of taking them to a whole new level. We all want to feel the way we felt at the time, when we caught a glimpse of something that was a little bit shiny in love.
Joshua Rivera is a New York City freedom writer. You can follow him and keep going On Twitter, if you will.