For many months and the presentation of the specifics of the new generation of consoles, attention has been turned to SSDs, which should allow loading times much shorter, even non-existent.
These SSDs, which will equip both the PS5 and the Xbox Series X, are therefore often presented as the differentiator vis-à-vis the current generation. A point of view not necessarily shared by Ljubomir Peklar, game director of Scorn, who focuses on processors:
We didn't want to (release Scron on the current generation), because we want our game to be played at 60 frames per second. It would be almost impossible without great sacrifices. The next generation is all about responsiveness, smoothness and much less loading time. The problem with these features is that they are not easy to sell in videos or screenshots. Everyone touts SSD as the next big thing, and, yes SSDs will help a lot (…), but the big culprit for the problems of the current generation is the CPU. This is where the biggest difference from the current generation will come from.
Scorn resurfaces with new trailer
By MalloDelic, Journalist igamesnews.com
MP