I'm always a big fan of race type, be it sharp sims, arcade entries or anything in between. That love helped fuel our luggage to the summer, mobile title Mini Drivers, back in 2016.
When we considered bringing the game to the PS4, we knew that a simple port wasn't enough. Instead, we took the original idea and redesigned it to a console, taking inspiration from various weightweights such as Crash Team racing and Codemasters & # 39; formula 1 (personal favorite).
This ensured that our theme would be filled with features that players are already expecting: multiplayer cross-platforms, powerful yet customizable power-ups, and multiple accessibility options. A great physics engine. Which looks amazing. And lots of lessons, all of which have the disadvantages of distracting race racing to make each shoulder different from the last. And so was born Travel Karts.
1. To keep the multiplayer lobby flourishing
Making sure there are enough players online to keep most players healthy is always a challenge. Cross-play, compiled without the distinction of VR and non-VR players, was a simple solution … on paper. Of course, reality is becoming more complex, and it involves building infrastructure, testing all combinations of platforms and control mechanisms, and so on. Ensuring that all players – no matter where they play and how they play – have the same experience was difficult, but ultimately rewarding.
2. All-power accuracy
It was a real challenge to create the power-ups they were looking to use in VR and they were engaging and easy to use on any platform. The hammer, for example, can be moved in any direction in VR, the same as when using a touch screen on a mobile device, or by following the position of your finger or directory on the DualShock 4 D-pad.
The launch of the bazooka is another challenge, as we decided to use a hybrid approach to mix auto-aim and hand aim. That way, you can easily control the accuracy of each shot in VR and without VR.
3. How funny?
Fighting for a position of authority can be a daunting business. We wanted to reduce that debate (or postpone it, when you are on the verge of an attack) to the maximum of our power, highlighting our interest in reaching the end of a multiplayer race. Of course, launchers and grenade launchers are non-fiction for racing, but they are not uncommon for gamers of other online games. But what about a giant, a rabid chicken, or a group of little monkeys that are trained to calm your competitors briefly?
Circuits deserve special mention, as they are enriched with tons of gameplay variables (random slashes, new curves with superelevation and final jumps, sideways, etc.) Most of those are custom-sized for each scene (a large pizza lump -Italy, the great sausage Frankfurt beating the ground with beer trees in Germany, etc.
And as mentioned before, you can use energy savings. Combine that fierce bird with a bazooka and watch it crawl in front of you, playing a military fire and putting explosives on their heads unfortunately to be on its way. Replace the bazooka ice cube and you will replace the bombs in the area of ice cubes, an eskimo helmet.
4. Comfort Settings
Travel Karts offers many camera options. Arcade Cabinet reverses the over-saturated equipment that used to crumble, and can help players suffering from motion sickness. You sit "on the cupboard, with a game screen built in. The power of the lift is still visible on your hands, and" thrown "to the cupboard screen, making sure you still enjoy the rigors of the entry race.
Practice makes perfect
Carling Karts had been working before boarding on the PS4, testing tests as the game was first played last September on PC. The changes were just behind the scenes: we continued to refine the tracks, in both gameplay and aesthetics, adding a dynamic lift to emphasize the ever-changing lessons. It’s all about the player’s response. Because of this, the release of the PS4 offers the best version of our arcade race!
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