Geralt of Sanctuary

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During that period of drought between the last days of each and the following year, we discovered a game that we had not kept track of and that we had our first attention, No power. The protagonists are the two origins of the forest, the creatures shaped like a tree in nature that respond to the names of Bump and Deaf. Of course, one is deaf and the other is blind, but between these there are inseparable relationships that lead them to share feelings. There they embarked on a nearly four hours of adventure through the natural world full of vegetation and the light of light to protect the endangered tree.

Weakness is a puzzle screen game, but what makes it different from others is the way to switch between the two characters to use their abilities and the perspective of the situation given to each of them. Blind spots are completely black and white, but sounds are much more noticeable, such as steps or a murmur of water alert. He is also a strong man for the team, so he can move the shells. And, in addition, you can use your feet to play gongs and to stir up musical notes that touch the surfaces. To the deaf, however, we fully appreciate the beauty and brightness of these lands, but the sounds are strange. Theirs is about agility and benefits from its small size and elevation. Finally, with that orb in her head she is able to make the flowers open.

We liked every situation where we found that the two worked together as a team, but not as trusting relationships with each other or vice versa. For example, sometimes we had to use Blind's sticks as a barrier to prevent Deaf from being hit by the blind who tried to prevent him from climbing the hill and falling down to his main area. The problem is that these types of examples are the smallest, since most of the time the puzzles are simple and straightforward, like pressing a box on a box or similar. Plus, it doesn't make you think because there is a guide that tells you which character to use in each interaction.

No power

Another thing we liked about Weakless was the way it showed appreciation for his artistic and creative heroes. Plus, how to make you believe in that emotional connection that allows you to be the one to see it and the other to draw the catch of the retinas even though it's not there. Painting and music have a place with the intention of evoking critical moments, which are also best used as the ultimate abstraction of the player. All of these cultural items can be recycled back into the menu.

Since we have two hairdressers with equal importance and clear communication like this, we're still around the reason why there aren't many players here. Josef Fares will be shocked at how obvious it is and how it fits together. In addition, it will help the game develop faster, because the AI ​​is not going anywhere, and, in some cases, it stops, waiting for you to end up with one and take control of the other to do its part. Of course, the transition between the two is key to the game, so they can emphasize it, but there are times when it doesn't make sense. Though doing it right away would distract us from another mistake, and how short it seems. When it looked like we were heading to a new phase where maybe skills or difficulties would increase, with some change, Weakless ended.

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How good the Cubeish and Punk Notion Games are, but poorly prepared for now. It has a bit of everything in terms of a technical flaw, from the longest loading times, it has gone down on soda icons until it has caused an untimely death, passed on some bugs and even restarted the game because Blind was caught in the middle of the stage. There are so many of them and they end up getting you out of a game that would never be so immersed. The game needs a pool and oil very quickly.

Weakness is like a coconut that opens up in front of you to impress you with its colors for a few minutes, but once it has been turned into a flower it stays forever and does not last long. You are satisfied with the world and the concept, even if technology or puzzles are not the only thing that can come out of here. Maybe, over time, it will improve on other springs.

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