Do everything possible, right here. It's been 18 years since the previous episode aired, and after most people have given up hope, Ryo Hazuki will find his way out of Guilin Cave, where Shenmu 2 ended so abruptly, maybe Shenmu 3 is the most What stands out is its existence. So even more striking is that director Teak Suzuki, who has been absent from the forefront of game development for nearly two decades, provides a valuable successor to what many people think is a long-established great figure. "Sammu 3" takes the template of those ancient Dreamcast games and improves it in a variety of small ways-providing a game that is both faithful and sophisticated.
Shenmue 3 reviews
- Developer: EasyNet
- announcer: Deep silver
- Platform: Reviewed on PS4
- Availability: Now available on PC and PS4
But this is not reimagining. This is not a game that confuses the devotees of Shenmue, but the strange environment behind the development of Shenmue 3 has created a strange game; completely unaware of the modern trends of open world games, or even the trends of the past 20 years, as if It was developed in a sealed foam and became a relic of the past. Although it no longer has the charm of being a pioneer in video games, it is as old and mysterious as its predecessor. "Shenmu 3" is one of the media's most expensive works, apparently a double-A; this is a direct DVD follow-up to older blockbusters.
However, it still has a movie-like thrill and managed to stay true to the aesthetics and atmosphere of the original. Shenmue was one of the original open worlds, and you are likely to point out other open-world games that followed, which have since grown to almost unrecognizable levels. Grand Theft Auto made its debut within one month of the release of "Sammu 2" and even "Yakuza", a series consisting of the ashes of "Sammu 2". However, Shenmu exists in its own bubble. It has always been and will always be its own thing. A softer, more solemn thing, which moved with the urgency of the film "Understanding" in the 1970s, and did not care about the development of any modern action.
Shenmu No. 3 is completely faithful to this. The controls were slightly updated and a small selection of new systems were selected, but for the most part, it felt as if they were placed in the vault shortly after the release of "Shenmu 2" in 2001. The title is the same (although the look and its interior have been seamless, but the look is limited), the menu fonts, QTE, and traits are so much more that it makes Shenmue worse. . Just like the original, it's a bit slow, and it seems bold if you can't keep up with the rhythm.
Whether you love or hate that kind of laziness is just a matter of taste, and although you know either way, "Shenmu 3" still slows down further. In a way, this reflects its position in the Ryo arc; on the trail of his father's murderer, Shen Meng's protagonist slowly moved from his hometown to the outskirts of Tokyo, to the heart of Hong Kong, to Guilin. Just as Shenmu sold us to us through ordinary life in Yokosuka life, Shenmu 2 sold us to us in the hustle and bustle of the city's street market, and Shenmu 3 transported us to rural China in the late 1980s. I think it's both inspiring and vibrant.
Ryo arrived at a stranger who came to Bailu Town, a village in the shadow of the foothills of Guilin, seeking information marbles among the villagers. A typical task line is an old woman who swallows a routine of flies-talking to each villager to gather information to find a martial arts expert, who will then only answer questions in exchange for the wine you have to buy from the store And head market, then who will hide the most important information until you buy the most expensive wine for him, which makes it time-consuming and labor-intensive for you to get funding. Then bring it to him, and let him first say that you must defeat a certain soldier at the local dojo. Are you done? Catch ten chickens and you can talk. Or at least the next day you can, because our friends want to take a break first, so you need to find a way to spend yourself until sunset. Is it crazy? Perhaps, although you can keep pace with the leisurely pace of Shenmu, you can still feel sublime.
Shenmu No. 3 is a training montage without any jumping knife. It is long and slow, and sometimes you want to know where it is going. Eighteen years have passed, and Suzuki is clearly in no rush to complete the story-as he said earlier, "Shinki 3" does not end the series. It does bring its own flavor, and the series' melancholy is more closely tied to Ryo's father than ever before, although it hasn't made significant progress in Ryo's revenge story. I will avoid spoilers, but in the broadest brushstrokes, there are stars returning and near-satisfactory orgasms, even if the story stalls again.
However, these are not the core of Shenmu's charm. The talent of Yu Suzuki not only tells a story, but also moves you completely elsewhere. In his heyday, this was by retrofitting taikan cabinets, taking you into the cockpit of an Afterburner jet fighter or behind the Ferrari's steering wheel at Out Run. Shenmu's ambitions are more modest-as Suzuki grew up, he has matured from a boy's fantasy to a middle-aged man's favorite sightseeing tour-but the craftsmanship and details are equally impressive.Although fewer resources, but like Same as Shenmu 3. hand.
Shenmu's open world is not judged by their size (although the world of Shenmu 3 is closed, it will slowly unlock over time, which is much better than previous games in this respect), but not by them The details and the rural haze of Bailu, Niawou and beyond were told to have amazing loyalty. Some of these details are meaningless-the interior of several Chinese rural houses will be pierced as you step into the drawer-and together create a vibrant world. Villagers run their own routines as the clock goes by, and each has his own story, his own face, and his name (a new feature here is that when you get closer to the villager, the name also appears, which makes it Intimate work becomes much easier for everyone). It's a game that turns you around, but it rewards repetition when you examine people and understand their stories and personalities, and even run errands for them. In fact, this is a hyper-real animal crossing beyond the GTA, and it does have a reassuring rhythm.
Shenmue 3 will also soon bring you into your own routine. The first is when you rise in a house shared with Shenhua, you have a sense of family, and then before you walk into the town at sunrise, you pass through the rice fields and thick sunflowers, and along the muddy path where the rain fell yesterday, you pick it along the way Herbs. You might make a medicine that you can sell later. You are busy doing housework every day, maybe chopping wood to make money, maybe gambling to make money, or just collecting capsules in an attempt to complete a set of things that can be sold again to make a profit. The tense economy hampered the development of Shenmue 3, which made busy work necessary.
Busy work performs well, but mini-games show the kind of talent you would expect from an arcade master. Sadly, it is understandable that arcade mini-games have also returned-minus Sega-licensed games-and launched some new games. They are fantastic electromechanical products, gently quoting arcade games that are longer than Out Run years, such as Sega's own Periscope or Grand Prix-if you're that kind of nerd, seeing Yu Suzuki pay him is kind of excitement. A game that paves the way.
Virtua Fighter shows a clear flash of glory in a battle that flaunts your adventure, albeit far less skillful. However, it is powerful and will be very satisfying as you learn and unlock new mobile devices. Indeed, Deep Wood 3 is deeper than the previous two games, with a proper level system that allows you to fight as you raise your local dojo level and collect new moves-while having an HP bar elsewhere often allows Ryo Eat a variety of foods to achieve. It puts Shenmue just one step away from the Virtua Fighter RPG, which was conceptualized a few years ago.
Today, after all these years, it has more beautiful and fully functional advantages than the previous two games. A sharper critic might point out that the performance is imbalanced, the character model sometimes looks willful, you can only do anything, but nothing actually happens. I'm afraid not me. Yes, Shenmue 3 can look and play like a Dreamcast game. But it looks and plays like a Dreamcast game, just like Shenmue and its sequels (both historical classics), with the characteristics of escape, madness, magic and majesty. I think there are good reasons for this.