I recently discovered the Nintendo switchch Lite, and I love it. I wanted to write about the joy of that kind of device death, a necessary portable gaming device. And I thought to myself, how can I write this in a way that will make a large number of people hate me? And I saw: a numbered list!
So after many controversies and the pursuit of poison that I am arguing with, here is a list of the best 25 gaming machines, a category of device that I don't think is the longest in this world. Smartphones are now a popular place for handheld games, and the game's design bends itself around the functionality of the phone until a joystick-mounted tool and buttons are activated. You could argue that the portable laptop still exists only because Nintendo built the switchch ecosystem in such a way that it released a portable device with a 2000-plus day library on the first day and didn't have to worry about building a special library from scratch.
For decades, though, everyone needed a portable system, and there were many options, from Atari Lynx to DS Lite. How do you rank me? Here are my ways. I actually won't break this whole thing granularly because we don't have it all day. This is just me thinking about it.
To carry. If your "portable" game plan is the weight and weight of real bricks and consumes 6 AA batteries per hour, that will be part of the fight for you.
A library. How many games ended? Were they good? Were they special? Backwards compatibility with previous hardware types is a plus. (To make things more in-house, I'm looking at the release of these machines in North America, which means no Wonderswan. Sorry, Wonderswan.)
Features. Did it have a nice rear screen, or do you need to hold it under the lamp? Are there any other cooling and whistleblowers besides the D-pad and other buttons? A rechargeable battery as well.for always buying AA's?
Form factor. What did it look like? How were the color schemes available?
How I feel today. Which side of the bed did I get up this morning? Am I sleeping enough for REM? Do I have my coffee? Let's admit the complete contradiction of this plan.
Okay, we're going.
25. Atari Lynx (1989)
Why Get Here? Released a month later than the United States Game Boy, the Atari Lynx presented a completely different view of the game mechanics. While Nintendo went with cheap, low-power components to increase battery life and reduce costs, Atari went for a dual-color display that doubled in price and could produce six AA's in four hours. Impress the hell out of your friends, but there you have the batteries.
Why not? Let me count the ways. Both of these types were huge in size, battery life was really bad, and above all, the library was never that big or different, with the exception of the actual killer apps. Great exchange in 1989. You have to give them credit for that.
24. TurboExpress (1990)
Why Get Here? There were useful versions of many Nintendo home games in Game Boy, but TurboExpress made them better by playing cartridges of the same game as the home turboGrafx-16. Sure, the games would look like a delicate one on the bottom color screen, but it was to be expected.
Why not? At $ 250, TurboExpress was about three times as expensive as the Game Boy and had a better battery life than Lynx. And while there were many excellent TurboGrafx games released in the U.S., it was a nice little library.
23. Genesis Nomad (1995)
Why Get Here? It's like TurboExpress, but Sega Genesis games! Released in 1995 as Genesis's life expectancy was declining, Nomad let you take over (almost) the entire 16 home library.
Why not? For the same reason other high end devices are very close to the sun: Improved technology meant higher prices, greater form factors, and a desire to clean batteries. Nomad even loaded batteries in a separate shell that had to be mounted on a large unit – although this may have been thought to be that much of the gameplay of these "portable" systems was often done at home, when connected to the store.
22. Color Neo Geo Pocket (1999)
Why Get Here? Given TurboExpress and Nomad, I'm pretty happy that SNK didn't try to break down the entire Neo Geo home console into a portable form that already has a small transmission belt attached to it that would always put an endless stream of AA batteries in the ritual sacrifice. Instead, it has created something like an upscale Game Boy Color with a nice little click icon in the D-pad area. The library was small but full of quality, with many SNK miniature fighting games.
Why not? Well, if you didn't like SNK's mini-fighting games, it wasn't perfect a lot to do in Neo Geo Pocket Color. SNK basically cut funding for the program after two years. It was hard to get out of any mood without Nintendo's name on it.
21. Gameplay (1991)
Why Get Here? Sega's first treat had the same kind of battery life problems as the other color prints of the early 1990s, but Sega made an effort to fill Game Gear's library with ports and engagement. It also released an official converter that lets you play Master System games on it.
Why not? The larger size and battery life, of course, and the relative lack of content. The library was mostly made up of ports or low-end types of the Sega franchise, besides many excellent games to claim its own.
20. Nintendo 2DS (2013)
Why Get Here? Plans for inflation, you are one of the most expensive Nintendo machines ever made, a deliberate last entry point into the Nintendo 3DS ecosystem for families with many children to buy in bulk. It may not be that bad, but it plays a great 3DS library as a whole, if only for 2D-and all DS games, to get you started.
Why not? It's the cheapest in the 3DS ecosystem, but it's also very satisfying. A non-threatening scene is a step up from the clamshell designs of another 3DS line. There are many better options out there for 3DS entry.
19. PlayStation Vita (2012)
Why Get Here? It may have been planted on the face in the marketplace, but nothing denies the Vita's output. High-quality graphics on the OLED screen, cosmetic, light, comfy form – Vita was cool as heck. It even plays with all the PlayStation 1 games you've bought digitally on PlayStation 3!
Why not? Well, first of all, there were two major mistakes to back it up – Sony's decision to use ridiculously expensive memory cards, and a "no-touch touch panel" that made people accidentally hit it. But what really kills Vita's position here is that within two years, Tony is so good he threw the Vita like a hot pot and stopped developing any of its three complex A-games. It's always been a resting place for JRPG and indie heritage until 2017, when Swingch officially killed it, but that was thanks to foreign publishers and developers, not to Sony.
18. Game Boy (1989)
Why Get Here? Game Boy was not the program for the first portable game with a long shot, but it took the gameplay out of the "trick" zone and became "an integral part of the gaming culture." The best example of designer Gunpei Yokoi's "subsequent thinking about wired technology," Game Boy wasn't the most powerful program on the block, but it was cheaper as heck and went on for a while to roll out four AA batteries. Thanks in large part to the pack-in game Tetris, was so successful that Nintendo wouldn't have to add color graphics nearly a decade after its launch.
Why not? There are many better ways to play Game Boy today than using the old "brick" model. The sheer size and lush green of its screen may have been included within our ridiculous awareness, but at least you can upgrade to…
17. The Boy Pocket Game (1996)
Why Get Here? The master of monochromatic graphics, the Game Boy Pocket had a very small size, a sharp black-and-white screen, and had time to play with only two AAA batteries.
Why not? The Game Boy Pocket would be much improved today if it had a light back (something remodeled for the Japanese-Game Game Light only). It is a great treat if you hate the color. But you might not agree.
16. Game Boy Advance (2001)
Why Get Here? At a time when game console development was firmly moving into the 3D space, Game Boy Advance kept 2D gaming alive. This amazingly handcrafted treat ended up with a huge library of excellent games from Nintendo and other teams alike, whether they were 99% of the Super NES ports or original games altogether.
Why not? Nintendo's reluctance to incorporate the force-sensitive light into its mobile devices has reached a breaking point with the original Game Boy Advance, which basically had to be played brightly if you wanted to see anything. They also rely on AA batteries, which became older in 2001.
15. Nintendo DSi (2009)
Why Get Here? The third iteration of Nintendo's popular DS network was an attempt to make it more modern. The biggest change was the DSiWare store, which brought downloadable games to the platform. It can also take photos and play music from the SD card. You can upload your photos on Facebook!
Why not? Well, in part because nobody really wanted any of this. We've had iPhones and iPods and Zunes and they are such and we don't need to upload those tasks to Nintendo's manager. Also, Nintendo has pulled off something really useful — the Game Boy Advance slot — to give us these useless features.
14. Color for Boys (1998)
Why Get Here? Nintendo's first portable color was long overdue (introduced nine years after the original Game Boy), but when it came, it perpetuated the original design philosophy: Smaller, cheaper, and easier to use on battery. Not only did it play its own games, it improved your Game Boy library of black and white with custom color plates, to make them look better than ever.
Why not? There is no backlight, and the fact that it appears to have been a stopgap for Nintendo while working on a true successor, Game Boy Advance. It was a lot of memories and harbors, and the Color lifetime was still too young to form a great special line.
13. Nintendo 3DS (2011)
Why Get Here? Although it had a rocky start, Nintendo's 3D-free nail has finally succeeded, with a powerful library of independent features. The original, expensive model had ample evidence that the editions didn't make, with glossy finish, light finish, angular shape holding light that resembles molded gemstones, and who can forget that amazing telescoping style?
Why not? Moving from the larger DSi XL displays back to the smallest 3DS handsets felt like a downturn. The viewing angle in 3D mirrorless is not nearly the same as the later edits.
12. Nintendo DS (2004)
Why Get Here? When Nintendo's then-presidential nominee Hiroshi Yamauchi told his engineers to design a two-screen attraction, they took that screwdriver and tossed it into the park, adding sensitivity and changing the way we played mobile games forever.
Why not? I understand you have he looked in it? Nintendo has produced some really good looking logs and the original DS isn't really, a superhero. There are many ways to play DS games today, but I don't think it's a reason to recommend that anyone use the original DS model to do it. Fortunately, Nintendo quickly replaced it.
11. PSP (2005)
Why Get Here? It wasn't exactly as good as the Nintendo DS as everyone had predicted, but the original Sony handles were well done and they got a really good library of very good software. Hardware-smart, Sony was ready to feature an analog slide pad, which Nintendo wouldn't have until the 3DS.
Why not? Gotta gives Tony credit for trying to introduce a new disc-based format around the world with UMD, but it turns out that long load times and portable games come together about peanut butter and truck crashes. You would not be able to get into the PSP at the bus stop and enter for a few minutes to play; all were unlimited waiting times. And the battery will automatically charge if you leave it for a few days without plugging it in. (Again, all those batteries are now exploding.) The PSP has some great games, but Sony's 2000s have not yet hit the test and have never been better.
10. Boys Micro Game (2005)
Why Get Here? Issued back the original DS, Micro was the last added game of surprise in the Game Boy Advance line. Drop the form down to something you can basically put in the key, and it looks pretty cool while still being fun to play. It had flexible structures.
Why not? It wasn't so that comfortable, however, especially for longer play times. Game Boy Micro was much more innovative than the true mobile gaming history. But it was a new phenomenon like.
9. Nintendo DSi XL (2010)
Why Get Here? Nintendo too, was where others came in. While everyone else was trying to make their Hardware smaller and smaller, Nintendo took the DVD and made it bigger. The games looked amazing on larger screens, and even came with a large stylus pen for extra comfort! And there was a literal, adult wine color.
Why not? The DSi XL was pretty much used by later XL executives; it doesn't do as much as they can. But if you want something to play real DS games, this is the best choice.
8. Nintendo 3DS XL (2012)
Why Get Here? After getting everyone down from the DSi XL to the 3DS, Nintendo was all just "joking around" and released this super-sized version, and we all breathed a sigh of relief when we first stopped cheating.
Why not? Well, again, that's because the New Nintendo 3DS XL is all about this machine and much more. And they haven't added much extra style this time.
7. Game Boy Advance SP (AGS-001) (2003)
Why Get Here? The original Game Boy Advance program felt like a toy, but SP felt like something out of the future. The unique design of the clamshell protects the screen and makes the tool more attractive and comfortable. The use of the front lamp did not mean that the system should be held under the lamp. And the original Game Boy games didn't look good, either.
Why not? The fact that there was no jackphone provided for the headphones was probably the most annoying thing about SP. You had to use a dongle connected to the power input, which means you can't charge and use headphones at the same time. It wasn't a deal or anything, it's just annoying. Also, the front lamp is not the rear lamp, and it used to clean up the graphics rather than improve them.
6. Nintendo Switch Lite (2019)
Why Get Here? While the original switch may be taken on a trip, it is not a suitable replacement for the 3DS, since it is too large and not specifically designed for large carrying. Switch Lite solves all that, a single, simple, small unit that plays all Switch games except Les.
Why not? As a first attempt at a real portable family of switches, Swichi Lite does the job, but it's a human-powered system with no built-in features, say, Game Boy Advance SP or DS Lite. There is no such wish for Nintendo's finest designs. Also, even though the Switch is still in the early days of its life, I can't believe the high rating since we haven't yet figured out where its library will go.
5. New Nintendo 2DS XL (2017)
Why Get Here? This last installment in the Nintendo 3DS family is a pretty good argument, if you don't care about 3D graphics. It's simpler than the new 3DS XL, but there are still "new" add-ons such as extra thumb, compatibility and similar games Xenoblade Chronicles, and SNES downloadable games.
Why not? However, I do take care of 3D graphics, even if Nintendo stopped doing that almost midway through the 3DS & # 39; s lifecycle. Also, though the design of this machine has a much more opposing style than the 3DS XL, it has the worst, shortest style of any DS or 3DS model.
4. and 3. (Tie) New Nintendo 3DS / New Nintendo 3DS XL (2015)
Why Are They Here? Nintendo released the New Nintendo 3DS and its XL version the same day (in Japan, anyway), and it's hard to pick a winner. The new 3DS was small, but its screens were really big, not postage stamps on the original 3DS. It also had some awesome flexibility. At the time, the XL was the XL. They both had a "3D-solid lens," which used infrared cameras to track your eyebalks and give the effect of a much wider 3D angle.
Why Higher? I'm still annoyed that the 3DS hasn't been released in the region, frankly.
2. Game Boy Advance SP AGS-101 (2005)
Why Get Here? I haven't found any further improvements to this list, mainly because it doesn't fundamentally change the device experience. The final Game Boy Advance SP model is unique, however. Nintendo has released the front screen for the bright, beautiful, laid-back person, making this fully compatible back-end machine and Ultra It's for Gaming Boys. If I want to play Game Boy, this is what I reach for.
Why not? I mean, it's weird, but we've talked about that 100 jack …
1. DS Lite (2006)
Why Get Here? It's almost impossible to believe that the exact same designers and creators of the original, weird, ugly Nintendo DS graphics are following this goddamned masterpiece. Nintendo copied Apple's DS Lite homework seriously, it looks like that year's iPod and MacBook – but the result was so impressive that everyone had to have it, and lest we forget, they were pressured to supply years around the world Oh, the screens looked great it is amazing compare with reality.
Why Less? Well, I said if I wanted to play a DS game today, then I would have access to DVD XL. But the DS Lite look is still pretty good, and still plays Game Boy Advance games well on the lower screen. Looking at all my design options for this list, I think DS Lite comes out to be successful.
Table of Contents