Why Bluepoint didn’t finally add Easy mode to the remake

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Why Bluepoint didn’t finally add Easy mode to the remake

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If there is one genre that has branded gamers throughout the generation that is slowly making its reference, it is undoubtedly Souls. As ruthless as they are celebrated, Hidetaka Miyazaki’s series will inspire conversations for better or for worse.


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FromSoftware’s action role-playing game will indeed have the nerves and reflexes of gamers hard demonstrated, not without attracting criticism from those who would rate its difficulty as “too high” as if all the games in the industry had to be inevitable The accessibility card.

When nothing is worse, dying of the fear of dying …

And unfortunately, the Demon’s Souls remake that opens the new generation ball on PlayStation 5 with a few other titles no longer seems geared towards giving them freebies and we can’t advise you enough to take a look . Pay close attention to 10 tips from the editor’s favorite collector.

But today it seems so Bluepoint Studio, responsible for bringing this passably hardcore adventure (again) to life, could have offered an Easy modeas Creative Director Gavin Moore wrote in the columns of Washington Post.

This project consisted of taking on the work of another team. While we have made some changes, our approach has always been with the spirit and intent of the original creators. Although we considered adding a simple mode, we ultimately decided it wasn’t up to us to make this decision that would fundamentally change the balance. We are just the stewards of this amazing game.

Don’t say “difficult” anymore

It must be said that the extreme overhaul of the game of 2009 will still be accompanied by a trifle of 180 help videos to guide players on their way, but it will still be necessary to wake up the sweat of his thumb, the old one:

I think a lot of new players are hearing the name Demon’s Souls thinking that the game is going to be too difficult. However, this is not the case. The game is actually very fair. Demanding but fair.

And that’s not all since then DualSense’s new haptic feedback provides non-terrifying gamers with additional cues on how to maintain or when to respond. What is the final end of the video game difficulty debate? It would be a little quick …

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