I was not too delighted in my passage through Father Immortal, mainly because I had the feeling that the PlayStation VR experience was starting to fall short. Maybe that’s why the announcement of Star Wars: Tales from the Galaxy’s Edge I was not very attracted to it, but getting in control of the game has turned out to be a pleasant surprise.
It is not a blockbuster, neither by invoice nor by length, rather a very restrained game, but it is one of those titles that dares to take off the sanctuary of experience to offer an adventure closer to the standards we know. Action, exploration and collectibles confirm, finally, that the witch’s trains in virtual reality are over. Games are here to stay.
Star Wars is still better without the Force or the Jedi
No lightsabers, Jedi masters or epic enemies as the absolute protagonists of the adventure, Star Wars: Tales from the Galaxy’s Edge puts us in the shoes of a droid repairman and junk dealer who is involved in a clash with space pirates.
After falling into Batuu, the planet that is serving as the stage for Disney to exploit the saga outside the cinema – from amusement parks to the expansion of Go Sims 4– It will be time to find the lost cargo and the valuable droids that are hidden in it.
A story without great fanfare but that does yield several moments and situations for which it is worthwhile get closer to her. Having C3PO or a two-meter alien commenting on the play is a joy, and although it is not dubbed into our language, the original voices have just framed the proposal.
What is easily reprehensible is that it sins of being excessively short. And not because it is something that bothers because of price or content, but because you end up so involved in the proposal that, when it comes to an end with a brief preview of what is to come, it leaves you wanting more.
Like being inside a movie
Much of the change is hopelessly the freedom it offers Star Wars: Tales from the Galaxy’s Edge in Oculus Quest 2. With a range of configuration options that allow you to mark the inclination and depth of the body, and if you want to play seated or do it standing with the guardian system, the possibility of moving at pleasure is playing on another level.
As usual, the game allows you to move from here to there by marking on the ground the position you want to teleport to. However, far from being limited to that as many other games do, you can also move with the joystick, leave the joystick to advance and turn with your body to choose the direction or, if you wish, move around the house as if you were in the game.
Having opted for those last two options, and having reached the end without tracking or comfort problems except for the placement of the weapons on the avatar’s body, the feeling of be inside a star wars movie it has been fantastic.
In these times when going to an amusement park is not part of my plans, this has been the closest thing to a hypervitamin attraction in which stages and actors make you feel part of the galactic franchise.
Moments that are worth it
Too bad that for the duration of the adventure -about about three hours-, there is no room for too many mechanics. Along with the collection of blasters in the form of pistols, rifles and shotguns, we will collect training droids that will act as enemy markers, personal defense and bombs with tracking.
Based verticality and options the combats are also capable of giving way to great moments. Taking a defense droid, throwing it into the air, having it shoot an enemy and you picking up the weapon that he dropped when he died, is one of those situations that are priceless. One in a million and the result of chance, of course, but it is these moments that make you a faithful defender of this technology.
A tool with three options -screwdriver, taser and torch-, serves as an excuse to puzzles in which to fix doors or open chests with money, weapons and other objects to keep in the backpack that you carry on your chest and make inventory.
It doesn’t take long for you to see everything the game gives of itself, but it manages more well than badly to twist ideas and avoid – not always with the same skill – that it becomes excessively repetitive. In any case, it would not have hurt to have more variety of enemies or some additional confrontation besides the one we find at the end.
iGamesNews’s opinion
Waiting to see what new adventures these galactic tales bring us, and hoping that this path will be in charge of expanding the brief encounter we have with Yoda in this first adventure, Star Wars: Tales from the Galaxy’s Edge It is another one of those plays capable of making you fall into virtual reality.
With a much stronger start than anything that follows, it shows the enormous potential this technology could have with more budget and ambition. ILMxLAB’s good intentions may fall a bit short, but that doesn’t make Star Wars: Tales from the Galaxy’s Edge in a less enjoyable game. You want to see what else comes out of here.
Star Wars: Tales from the Galaxy’s Edge
Platforms | Oculus |
---|---|
Multiplayer | No |
Developer | ILMxLAB |
Company | Oculus |
Launching | November 19, 2020 |
Price | 24,95 dollars |
The best
- Like being inside a Star Wars movie
- The incredible comfort of movement and its settings
- Verticality and coverage in shootings
Worst
- Excessively short
- Some tracking issues when picking up the suit blasters
- Yoda’s presence could be called anecdotal
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