What is the best drift in the world of racing games? Perhaps it is Out Run of blue blood, whose rocker action has caused the destruction of thousands of arcade cabinets, and OutRun 2, its majestic arc. Perhaps this is something more modern-Need for Speed: the thermal pursuit of a super sports car with an outsole, or burnout, has helped give birth to Criterion’s particularly heavy artwork. No matter which way you choose, I would like to introduce a new competitor to the debate: let me introduce Inertial Drift, which is a novel and refined thing.
The pitch of the elevator is simple-this is a double stick racer-but needs more explanation. In “Inertial Drift”, your left joystick will turn like many other racers, although if you rely solely on it, you will soon find yourself scratching along the wall. It is best to think of the steering input as a correction value for your drift angle, which is controlled by your right joystick. Then, this is to chain the two actions together, maintain momentum, and scan the apex with your turning nose at the incredible angle of attack you dare to do.
This is the basic principle, but simply writing them down does not compensate for the glorious interaction between the two, nor can it offset where the inertial drift takes them. This is a game that requires you to do some basic work-it takes at least six laps to get familiar with the method of inertial drift-but it will bring you a lot of rewards. Level 91, a developer based in Belfast, knows that its core mechanism is a good thing and explores it in an exciting way.
There are some cars that feel unique, and each car breaks traction in its own way-maybe it’s a little bit of the brake, raising the throttle or just pulling things sideways-each car also balances the edges of traction in its own way. This means that you have already familiarized you with the characteristics of its processing, and inertial drift will allow you to re-understand each new car and understand how to best push each car to its limit. Not that I have the slightest complaint, because everything Inertial Drift does is about style.
This style may be familiar to loyal singers of this genre, especially for fans of a certain classic work in the late 90s. Throughout the process, you can see the trail of Ridge Racer No. 4, from the long luminous brake light trail to the drifting car, to the acoustic racing electronic racing car. It plays a role in the visual effects-with the heavy shadow effect of Capcom curio Auto Modellista and also get healthy inspiration-twilight shrouds your winding mountain roads, city highways or speeding up along the seaside route.
The appearance of inertial drift is somewhat basic, but all of this is made up for by the rich characters. In a generous package-there are arcade mode, challenge mode, you can unlock new cars, leaderboard challenges and style events to grade drift-a story mode, this mode must be effective. It behaves like the old-fashioned “Fast & Furious”, when they face the road challenge, a group of cute car nerds support each other. This is an exciting thing, because there is never any real failure state in the story mode-sometimes it needs to be defeated and the driver needs to be at his best, but if everything changes, you will have to stand up Go ahead and say one or two words of encouragement to your friends so that you can pass. This is something exciting.
Inertial drift has its quirks-the drift mechanism will not satisfy everyone’s taste. I can imagine that after they spend too many laps to bounce off the wall, few people will bounce so hard, and lack tailoring in competitive games. It may also seem strange. However, personally, I understand why you are allowed to be other racers like everyone else, because they are ghosts. Inertial drift is related to you and the road, pure and simple. It’s about putting this novel pair of nunchakus in your hands, allowing you to explore its nuances and tap the potential of each car and each vertex until you get further ahead. This is definitely the most fashionable and exciting racer I have ever played in my absolute age.