Death of Combat 11 they have been out for a while now, its technology has been revealed and each character has been separated and usually found by a dedicated game community.
Since the last time this list was updated many new characters have been released including Sindel – the latest addition to the game. In addition each character is assigned a different three-dimensional tournament, giving players more choice and improving the shape of certain characters.
So, we've updated the new one Mortal Kombat 11 Tea List so that you young and talented players can see who they are the best characters it should be read.
On this page:
Each Mortal Kombat 11 character is equal to one of the three overall combat archetypes; those are Rushdown (which means the characters are in the middle of their thing on the opponent's face), the Grapplers (which combines standard error and catch) and the Zoners (who are good at keeping opponents away from a certain range of specialties).
If you are looking for more guides, our list of Mortal Kombat 11 Fatalities can help.
Mortal Kombat 11 Tea List
We have placed every Mortal Kombat 11 champion on the list of allied players. We looked at various factors such as the character's special moves, the range and speed of their normal moves, how easy it was to make their big combos of damage, and so on.
There are two things to keep in mind – one, that the list is automatic, and based on our perception of how good the character is. Second, it is important to note that all the letters are valid. If you love playing Kung Lao, then play Kung Lao! Because the character in our eyes does not make them unpopular.
In the main characters, we used the variations of one tournament as it was directly measured in a competitive game, and it also serves as a comparison point for all the characters. If you are not a fan of the specifics of a particular tournament, you can make it your own – there are plenty of special moves you try that can make the character fit your style of play.
Mortal Kombat 11 has changed the same amount since its launch, and will continue to do so as more characters and tags are introduced.
Mortal Kombat 11 Tier List (Countdown by Tier)
Death of the Combat Tier | Attackers |
---|---|
It's pretty cool | Cetrion, Gera, Sonya, Liu Kang, Cassie Cage |
You are powerful | Johnny Cage, Nightwolf, Jacqui Briggs, Shanghai Tsung, Jax, Erron Black, Sindel |
That's fine | Baraka, Harbor, Scorpion, Sub Zero, Kabal, Skarlet, Kung Lao, Kitana, Noob Saibot |
Average | Frost, Shao Kahn, Jade, Raiden, Kano, Collector |
Weakness | Kotal Kahn, D & # 39; vorah |
Between the new and the new characters, here's how our list of Mortal Kombat 11 has changed since the last update:
- Baraka (down from Good to Good)
- Cassie Cage (from Great to Best)
- Cetrion (from Good to Good)
- Erron Black (from large to large)
- Frost (fall from Good to Mediocre)
- Jacqui Briggs (from good to great)
- Jax (from good to great)
- Johnny Cage (from Middleocre to Greater)
- Kabal (from good to great)
- Kano (from Bad to Mediocre)
- Kitana (from Medocre to Good)
- Kotal Kahn (fell from Mediocre to Bad)
- Kung Lao (from Mediocre to Good)
- Liu Kang (from Great to Best)
- Nightwolf (Good)
- Noob Saibot (from big to good)
- Raiden (fall from Good to Mediocre)
- Scorpion (fell from good to great)
- Shao Kahn (from Bad to Mediocre)
- Sindel (new – Fine)
- Skarlet (fell from good to good)
Mortal Kombat 11 Tier List (Fighters are listed alphabetically)
Death Kombat Character | Solid Control |
---|---|
Blessings | That's fine |
Cassie Cage | It's pretty cool |
Cetrion | It's pretty cool |
D & # 39; vorah | It's bad |
Erron Black | That's fine |
Snow | Mediocre |
Gera | It's pretty cool |
Jackie Briggs | That's fine |
Jade | Mediocre |
Jax | That's fine |
Johnny Cage | That's fine |
Kabal | That's fine |
Kano | Mediocre |
Kitana | That's fine |
Collector | Mediocre |
Kotal Kahn | It's bad |
Kung Lao | That's fine |
Liu Kang | It's pretty cool |
Nightwolf | That's fine |
Noob Saibot | That's fine |
Awaken | Mediocre |
Scorpion | That's fine |
Shang Tsung | That's fine |
Shao Kahn | Mediocre |
Sindel | That's fine |
Skarlet | That's fine |
Sonya | It's pretty cool |
Sub Zero | That's fine |
Scheme | That's fine |
How we stayed on our list of Mortal Kombat 11 tier
Mortal Kombat 11 gives players a plethora of ways to get closer and personal. As a time when players have had to see the characters, this is more true now than ever before.
Zoning characters should be played with more care than how safe you are from the wrath of your opponent.
Rushdown characters stay strong in Mortal Kombat 11, maintaining their dominance at high tiers because it's not too difficult for them to close the gap in pressure from opponents to stay away.
At this point, skilled players become accustomed to swimming, jumping, and jumping at anything you can throw at them.
That being said, due to the time and the addition of new race variants, some of the rushdown characters have moved into our list even though they remain strong.
Scorpion – formerly one of our best chefs – has come down in time due to the departure of some of the characters who present themselves as serious and difficult to deal with.
While most of his attacks are still pretty good, characters like Liu Kang who is up in the ranks remain a major problem for new and experienced players.
Zoning characters have suffered because of this, and while they do perform to a certain extent, you can't really distinguish them as bad & # 39;
Usually they can still keep enemies at great distances, but with the presence of so many characters who can close the gap between them, you have to make sure that you do not unintentionally take special steps.
This resulted in the proper placement of the concrete zoning characters in the game. Characters like Sharlet who are listed on our list, have been reduced slightly due to players who are easily compliant with proximity compared to other regions.
On the other hand, Cetrion (who was put down on the current roster) has risen to the top because of his ability to keep rivals away despite a host of ways players have access to his face.
The attackers, being slow and having difficulty approaching, found themselves in a difficult position. What has happened over time is that the aggressors who are able to win the struggle have reached the top of the list of young players, while the rest have found a home near the bottom.
Attackers can spend a great deal of time trying to find a chance. Once they do, they're as good as any other actor, just be sure that if you get the chance to slap a little, you benefit.
It is in this ability to get close enough to start a grading that explains the team's inclusion on this list. Gera – who has always been a nightmare to stay away from – is shocked at the game because of his humorous movements during his three diversions.
Some like Kotal Kahn just don't compare that level of utility to that – and put it down the list.
How good is Sindel and how does it fit into the Mortal Kombat 11 tier list?
Sindel, like all DLC Fighters, is a powerful character with a myriad of unique quirks that set him apart from other characters.
He is a combo-focused character with high ability – which means that if you are good at getting rid of long combos there is a chance of great combos of great damage. Well played a short distance away from your opponent, Sindel is excellent at punishing his feet.
Sindel has some pretty good basic attacks for his combo and potential damage. Arcane Overload (Back + Y / Triangle) is a fast hit attack.
Not only does it knock the opponent up in the air when he hits, Sindel breaks down when he does – so it's safe to use.
Dark Objectives (Forward + B / Circle Up + A / Cross) is a cartwheel that leads to a backward turn.
While you can swear it doesn't seem safe to take it out – if it's blocked you are too far away from your opponent. So you can get rid of this thread without worrying about getting it back.
As for the special attacks, Sindel has a couple of strong hits in all of her tournament variations. The Mane Squeeze is a shorter catch that reaches the top (so be careful that it's a catch).
When he hits, it hurts 100 and puts the captured player a short distance in front of you. When upgraded – this move does 50 more damage and you can choose whether to get ahead of you or behind you.
Sindel also has a complaint – a two-way movement that can trigger a key, especially when counting / punishing your opponent causing a powerful blow. This is more than a medium-sized attack – because it can be charged and canceled forcing your opponent to make a decision.
If they are permanent and bloating, you can save the pressure of chip damage. If they try to get you out of it, they run the risk of taking a lot of damage from the billing cries. This move when used properly can scare players away from doing something – giving you an extra chance of being annoyed.
Sindel's last default move is a regal presence – which allows Sindel to fly. Yep, an eternal flight that allows Sindel to just smile at any possibility that may come your way.
Now, it's not perfect. It has a running start animation so you can't just squint it when you're under fire, and you're at high risk of getting out of the air for an upcoming attack. Anyway – the regal presence is great if you're sick of getting headlines by characters like Cetrion, Skarlet etc.
Sindel's first variation, Dispersed Separators, comes with a special winner called Hair Kut. This short range move can be used as a panic move if anyone fights too close, but is best used as a combo extender. Beating an enemy in the air with this can turn a good combo into a good one – especially if you plant a single-meter attack bar.
He also gets a whip & flip, which is a gray fall that drops opponents to the ground with good damage. Tired of getting an injection all the time? This removal will punish any mixed attack easily. Slowly, so if he is not used as a punishment he will take a large amount of damage to take it out negligently.
Two variants, namely Loud and Klear, come with special moves that allow sneaky ways to unleash enemy attacks.
The first move is on Fuficent March, a shout-out that might have led Sindel to face the opposition. When charged, you go beyond normal, but you can also cancel attacks whenever you wish. This way of closing the distance can be very difficult to deal with, since a single false move will drain Sindel's Krushing blow and cause even more damage.
Shriek is a mid-range screaming attack that reaches up and causes the opponent to get into a state of shock. This can also be charged as well – so it's also in this case best used to punish the attacks used by your opponents when they miss. Once they are stunned, you get the chance to pull out your beautiful closet – so go for a break.
She also gets a deadly echo, similar to a double jump when Sindel cries face down and presses her a short distance into the air. This is helpful in finding an opponent trying to get you out of the air.
Just go in, use a deadly echo before you get hit, attacking the enemy following their missing move. This is another tool that allows you to trick your way into a combo of maximum damage, as long as you don't take it out often. Don't be obvious!
Finally, the banshee dash is an air projectile that can bring you closer to your opponent from the center of the screen. This moves Sindel past his spot as he leaps forward.
When it hits, it does a good amount of damage and shakes the enemy. However, the real value in this case comes from the upgraded version. At the expense of a single line of attack, Sindel sends calls above a crowded enemy, allowing a full-fledged committee after a quick hit of the banner.
Sindel's last variant, the Royal Edenie, is much more focused than ever – with long attacks and various lengths so you can both press closer and closer.
Royal Trap is an attack based on close proximity that causes a low amount of irreversible damage to nearby opponents. You can use this as my closest type, which makes some players hesitate to get close. Or (this is my choice) you can use this as an extra layer of ouch when you get an opponent in the corner. When you take them to both sides of the screen, remove this. This means that even if they block your next attack, they are doing damage.
His second unique move, the banshee barrage, is an air attack that blasts three projectiles as it flows in front of you. This walk is a slow walk, and can be done by sitting back or jumping. However, it stops dead people in their tracks when you pull it out.
The Low Star Screamer is a standard low-level projectile. Not the fastest attack on the range but combined with another version of Sindel in this variant extends its chain image away.
Overall – Sindel is a great character for players who like to get inside their opponent's head – and create a disaster once they finish. Combining great tools for approaching and suppressing an enemy blockade, with special moves designed to catch any misses missed during railing, Sindel has great power in the hands of aggressive players with a tendency to boost combos.
Alert the opponent from throwing the move, hitting them back with a powerful special, a combo pull that can be difficult with maximum damage, and repeat. If that sounds like something you would like to do, then the Queen of Eden is for you.
If you want to play a certain type of character, take a look at the following categories:
Best Rushdown characters in Mortal Kombat 11
Rushdown ammunition is the centerpiece of their item on the opponent's face. While Sonya still holds the top position as the queen of the rusdown – Li Kang has become a truly dangerous person on time, turning Scorpion into the top spot.
Liu Kang
The Earthrealm fighter is a real danger right now – with special ropes and steps highlighted when the opponent's block opens. His usual moves are particularly compelling – with Drake's desperation as a safe way to pressure the defending player because of the ability to cancel a double kick. If they don't stop you – you can follow Dragon's sequence in the full combo.
In special attacks, Li Kang Kang has a selection of good handlers with wide range to use. His Flying Dragon Kick is an excellent tool to get opponents in the corner from reaching the center screen when you invest two meter barrels of attack into it.
Fireball / low fireball is both fast and allows Liu Kang to hit other reserves with their game. It also allows you to keep the other player installing your projectiles if you earn a living or want to wait a clock. Various character setup variables go a long way.
Sonya
Sonya's injury is good. He is easily able to remove 300 damage from his Overwatch combo with only one offensive meter bar. Not only does the first hit come off fast – catching any slow attack your opponent releases – the second hit means you'll catch them if they block a bit.
He is able to mix with his offense, alternating between low attacks and forcing a reaction to other quick attacks. When they meet? Sonya's basic combos can do a lot of damage, even if they don't use a meter!
Not only is Sonya the most violent character in the game, but she also has an excellent selection of special moves away. His basic Energy and Rings rings allow him to beat the Zoners in one of their matches. Sonia is devastated, and if the victory is all she cares for it is pretty much she can pass.
Grappler's best characters in Mortal Kombat 11
Grappler characters ready to mix with the standard case and hold.
Although all this time after the launch, Gera and Jax remain the two leading thinkers in our opinion. Gera has been fantastic since day one and remains remarkably strong, and Jax can still hold his own against other broadcasters despite his flaws.
Gera
The whole Geri kit is outstanding. Controversially the # 1 character in the game with his outgoing injury, his ability to apply a lot of pressure, and his excellent movement.
His throws are very scary, because back-and-forth throws allow Gera to set up his next attack while another player stands up. There is also his Titan Tackle carrying an opponent across the stage, allowing the Gera to easily find them in the corner.
One of the biggest weaknesses that you usually have is a long range attack, as it can make getting closer to grip. Luckily for the Gera, his Sand Trap allows him to hold long distance fighters when he's not too obstructed and to place calls behind him due to a devastating neck break at the cost of one meter bar.
Jax Briggs
When it comes to Jax it's about power. For every wreck Jax strikes his arms hot, increasing the damage to his entire head and adds a devastating blow to a great deal of damage. He is armed with various weapons such as a sophisticated attack called Stiff Armed, which can help close the range if the opponent stops their guard.
For players who like to be caught, Jax has a lot of fun to play with. There is its own Autocha Grab that lets you build heat in your arms and place the other player wherever you like.
If you use Gotcha Grab to throw them into a corner, they are left in a stationary position, which means you can immediately start threatening further attacks without having to worry about a waking strike.
Then there's the Hunker Down variant that adds Quad Grab and Burning Hammer, which offers many ways to get your hands on anyone who's getting online. Jax may not be as good as Gera, but once he gets his hands on you, he's as strong as any other rider.
The best Zoning characters in Mortal Kombat 11
Zoners do well by keeping their opponents away from some special distance.
It's a sign of how good Erron Black and Skarlet are, that Shanghai Tsung missed the top two places, reaching third place.
Erron Black is an incredibly strong base now, but his place as the first one has been stolen by Cetrion – who has created online and tournament violence.
Cetrion
Nothing is as frustrating as fighting a Cetrion player who knows what they're doing. The extra effort required to approach the big struggle itself – is made worse by the many options Cetrion is pushing you to.
Boulder Bash and Hell & # 39; s Whale are so much fun when trying to keep another player as far away from you as possible. The combination of these two is very difficult to safely move without a little effort.
She also has tools such as the Tendril Pull that can be used in a range. This move is a great way to keep opponents on their toes, forcing them to keep a close eye on the catch. Coupled with all the other long-distance options Cetrion is simply adding to the beauty of the show.
Erron Black
The diversity of Erun Black & # 39; s Smun Gunation takes a little work to be successful, but if you do, you will be a danger to your friends and any online hero you enter. His ability to control the stage with his rifle and Zaterrean Spit makes it difficult for your opponent to approach you without having to eat a litter of damage and spend a lot of time.
If they can get close to you, they may wish they couldn't. Erron Black has a selection of basic powerful combos that are safe for blocks and can be expanded with maximum hit damage.
His combo of On The Shoot is very good. Not only the last two hit heads (which forces your opponent to block the stop) can be canceled on the floor slider quickly.
If the cord connects unlocked, you can also cancel it on its Rising Stock to extend the combo and 30-40 percent of its full life.
If you are looking for more guidelines, our list of Mortal Kombat 11 Fatalities can help.
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