Fighting with your friends in Super Smash Bros. The final is much heavier than before, but with over 70 characters to play, it can be hard to choose which one the best smash Bros Ultimate character to try.
We did a lot of hard work and worked a Super Smash Bros. Large Drop List to help you get a hold of competitive gaming, it's being updated to include all the latest Smash Bros DLC characters, until the newly released Terry in November 2019.
On this page:
One of the first things to look out for is the standard character play style. We divided these items into three categories, Melee, Sword and Ranged. Note, however, that some characters (such as Link and all variants) do not fit perfectly in this text.
Once you are settled on which character to play, you need to find it first – this is where the opening page of the Super Smash Bros Ultimate character comes into play. We also have some Super Smash Bros Ultimate tips if you want to brush up on the basics, as well as everything we know about Super Smash Bros Ultimate DLC.
Super Smash Bros. Large Drop List
We've tried to list everyone who is currently fighting in Super Smash Bros. Ultimate into a single list, based on their strengths, weaknesses, attack options, recovery and overall attack strength.
Super Smash Bros Ultimate Tier List (Contributors Counted By Tier, Last Updated November 12th 2019)
Tier | Characters |
---|---|
It's pretty cool | Lucina, Peach, Daisy, Pikachu, Pichu, R.O.B, Hero, Chrom, Ridley, Inkling, Snake |
You are powerful | Roy, Marth, Olimar, Mega Man, Yoshi, Mewtwo, Fox, Cloud, Bayonetta, Bowser, Donkey Kong, Isabelle, Villager, Ryu, Ken, Link, Young Link, Toon Link, Simon, Richter, Wii Fit Coach, Shulk, King K.Rool, Lucario, Joker, Corrin, Lucas, Robin, Incineroar, Terry |
That's fine | Ike, Pit, Pit black hole, Samus, black Samus, Falco, Wolf, Ness, Palutena, Pokemon Trainer, Rosalina & Luma, Sonic, Zero Suit Samus, Zelda, Greninja, Mr. Game and Watch, Mii Brawler, Mii Gunner , Mii Swordfighter, Wario, Jigglypuff |
Average | Banjo, Bowser Jr., Diddy Kong, Duck Hunt Duo, Ice Climbers, King Dedede, Mario, Luigi, Dr. Mario, Meta Knight, Pac-Man, Piranha Plant, Sheik, Captain Falcon, Kirby |
Weakness | Ganondorf, Mac Little |
Between the new and the new characters, here is the Super Smash Bros Ultimate Tier Series that replaced Terry's arrival with a 6.0 update:
- Terry (NEW – Powerful)
- Kirby (Mid-weak)
- Incineroar (Good to Strong)
- Robin (Good to Strong)
Super Smash Bros Ultimate Tier List (Alphabet Fighters)
Smash Bros. fighter | A state of crisis |
---|---|
Banjo and Kazooie | Average |
Bayonetta | You are powerful |
The weapon | You are powerful |
Bowser Jr. | Average |
Captain Falcon | Average |
Chrom | It's pretty cool |
Death | You are powerful |
Corrin | You are powerful |
Daisy | It's pretty cool |
The black hole | That's fine |
Samus Black | That's fine |
Diddy Kong | Average |
Donkey Kong | You are powerful |
Dr. Mario | Average |
The Duck Hunt Duo | Average |
Falco | That's fine |
Fox | You are powerful |
Ganondorf | Weakness |
Greninja | That's fine |
No hero | It's pretty cool |
Ice Climbers | Average |
Ike | That's fine |
Incineroar | You are powerful |
Problem | It's pretty cool |
Isabelle | You are powerful |
Joker | You are powerful |
Ken | You are powerful |
King Deded | Average |
King K. Rool | You are powerful |
Kirby | Average |
Link | You are powerful |
Mac Little | Weakness |
Lucario | You are powerful |
Lucas | You are powerful |
Lucina | It's pretty cool |
Luigi | Average |
Mario | Average |
Marth | You are powerful |
Mega Man | You are powerful |
Meta Knight | Average |
Mewtwo | You are powerful |
Mii Brawler | That's fine |
Mii Gunner | That's fine |
Mii Swordfighter | That's fine |
Mr. Game and Watch | That's fine |
Ness | That's fine |
Olimar | You are powerful |
Pac-Man | Average |
Palutena | That's fine |
PENTECOST | It's pretty cool |
The Piranha plant | Average |
Pichu | It's pretty cool |
Pikachu | It's pretty cool |
The pit | That's fine |
Pokemon trainer | That's fine |
R.O.B. | It's pretty cool |
Richter | You are powerful |
Ridley | It's pretty cool |
Robin | You are powerful |
Rosalina and Luma | That's fine |
Roy | You are powerful |
Ryu | You are powerful |
Samus | That's fine |
Sheik | Average |
Shulk | You are powerful |
Simon | You are powerful |
Snake | It's pretty cool |
Sonic | That's fine |
Terry | You are powerful |
Link to Ton | You are powerful |
Resident | You are powerful |
Status | That's fine |
Wii Fit Trainer | You are powerful |
It's molded | That's fine |
Yoshi | You are powerful |
Small Link | You are powerful |
Zelda | That's fine |
Zero Suit Samus | That's fine |
How we stayed on our list of Super Smash Bros Ultimate Tier – and how it's changed since its release
We have separated the characters from the main list by their damage, options at any given moment and the effectiveness of their restoration. While your favorite character may not be in the top two pictures, that doesn't make them worth playing.
If you look at the tier below though, there are some characters you want to avoid. Ganondorf is slow, lacks good control and all of his attacks are slow, and Mic Little's recovery is weak, and he doesn't have a huge range of options.
The Super Smash Bros Ultimate version of 6.0 – which introduces Terry – gave us a list of character buffs we initially placed on the floor or in the middle of our tigers, so we slightly disassembled our tiers to accommodate that.
However, other affected characters live on the same tier. Characters such as Hero, King K. Rool, Donkey Kong and Jigglypuff may have added extra damage to their travels, but they have status and reduce them as they have before, which means we have kept them in their place.
This is not true for some of the characters, or the slight tweak made a slight difference to the way we explored and played it.
The first one to note is the young, humble Kirby, who has sat in our & # 39; Beak & # 39; s seat since our list started. This is no longer true, while Kirby's mobility has not changed much, what is its effect on speed and speed.
This gives Kirby a slight edge as to how it played out to Melee. With its neutral attacks, special inhale, air attacks and neutral attacks come out very quickly. Khby up smash has also been given increased power in the launch range.
While these are minor changes, coupled with Kirby's varied performance, we do think that they have earned a spot in the broader top spot. Kirby is not something to write about at home, but these are really welcome changes.
Everyone's Incredible Pokemon Incineroar has received some welcome buffs on top of its massive shelf, with a special rate of finding a good time to chew on any upcoming attacks.
Incineroar & # 39; s neutral gets the unwanted reaction all around, as is his former spirit and his political attacks. Also disturbed is the specialty of Incineroar, where it's easy to boot. While they may not be the least important of the changes, Incineroar does a great deal of damage, and can be considered one of the better characters in the game.
The Fire Emblem & # 39; s Robin also underwent some changes, where they found other distractions for their attacks. The specialty on Robin's side is now extending the fire ball season, ready to catch your foes, and the dusty side is now a great start, with Robin's neutral spirit still having an increased speed.
This means that the experience of using Robin is just a slower slower, which was just enough to push them.
How good are the Joker, Piranha Plant, Hero, Banjo and Kazooie and Terry on our list of Super Smash Bros Ultimate Tier?
Adding new characters always adds the size of the items to the tier level list. Getting started with The Piranha plant, its range of mobility and attack make it a less diminished character, but it doesn't give you the same kind of choice as the most recent addition, Joker said.
Joker it is incredibly flexible, with a very wide range of Messe attacks and attacks, in addition to a powerful recovery. In addition, when you fulfill his power and release his man, the Joker becomes the commander of the territory, if you want to keep your enemies going, but you can also counteract some of the better melee battles, but changing Arsene's depth to 4.0 means that we give him a low position.
That said, the Joker player has just won the Evo 2019. At some point, green leopards never fall short of a player's ability!
Updating 4.0, we saw the addition of Dragon Quest & # 39; s No hero and many of his ornamental bodies. Also phwoar, very powerful. Being a sword gun, the Hero has an MP, with a menu ability that lets you use special attacks, which often do a lot of damage, including motion and speed.
In addition, he manages to block projectiles with a progressive tile, and his special attacks cost less per MP. If you charge your special unit, Zapple, you can immediately turn off the enemy. With regular solid objects, glasses and blows, and to turn it off all, it's a skill called Twack, with the ability to quickly find KO enemies.
It is possible that Hogo may be banned from future competitions, because it is that good.
The fourth character, Banjo and Kazooie, well worth a good thank you for the attack.
A standard Banjo & Kazooie attack can combine to hit a bit, and as a result they aren't great at playing close range, with Banjo and Kazooie going to want to use their advanced throws to make a bigger side of the damage and close the gap.
If your opponent is in range, you are able to use their special, egg-free range. The trick with Banjo & Kazooie is that because their specialty is strong, they give you limited use in the form of feathers, so use them wisely.
Banjo and Kazooie are the most amazing character of the situation, and not the best of all around, or the range of their attacks, which is why we put them in the normal part of our tile list.
With the arrival of 6.0 Falal Fury and Garou: Mark lean the Wolves, Terry Bogard.
This technological award is not for players who can make quick fighting game entries, but if you know exactly how to make Supers and special moves in Street Fighter, you'll be right.
Either way, you can practice in the training room until you nail it.
Terry has many specialties, and with the right input you will be able to get to know them all. Hitting at B makes Power Wave, a short-range projector on the ground floor, a quarter circle at the front and B or A will make Burn Knuckle, a curved piece of paper that combines beautiful earthwork.
At the back, the bottom and the bottom will make Crack Shoot, a high kick that is a very good gap for the building, which will help by limiting your distances and distance.
Power Dunk forwards, downs and downs that will launch your enemies into the air and hit them again, which is a good thing to get those high price points.
Terry's last special Rising Tackle isn't the most effective we've found, and the first attack on the surface, deals a lot of damage.
From this walk alone, Terry doesn't have much power, and it can be difficult to close the gap with different line strikers, but due to the amount of air attack Terry can do well when fighting offstage.
Real fun meat, and what Terry says from Good to Strong on our Tier list is a special move when he gets 100% damage, where & # 39; Go & # 39; next to a picture of her character.
Power Geyser requires you to slide down, back down, back, down back, forward and A or B, this will allow Terry to do the hottest thing on the ground, which can kill at very low percentages, and launch your opponents into the air.
Another major highlight is Buster Wolf, which can be made with two-quarter rallies on the front of the wall with B or A. This will bring Terry forward, as well as connect with one attack, before it "kills them".
This does a lot of damage and can kill in low percentages, especially if you're near the edge of the stage.
The only thing holding Terry back in the "Best" Tier is his options to close the range with the other characters, and average travel speed. This makes Terry a difficult character to use, but one that we will eventually look to in a competitive field.
With the above changes and definitions out of the way, it's time to pick a fighter. One of the first things to look out for is the standard character play style. We divided these items into three categories, Melee, Sword and Ranged. Note, however, that other characters (such as Link and all its variants) rarely enter this genre.
If you are looking for a particular playstyle, then the following sections can help …
The best Melee Fighters in Super Smash Bros Ultimate
Melee Fighters are best at getting away from the personal and the enemy. Their standard attack should be quick, their inclination unmatched, and the batting difficult. A good example of a good melee fighter would be Bowser, who may have some options separated by his fire, but does well by getting up close and personal to ease some pain.
You also have to consider the most forgettable moves by many casual Smash players, throwing is a great way to mock your enemies, a great example of a great Ken & # 39; s Roll-Back cast, as you are able to take the enemy in the final quarter of the stage, catch and roll straight to the edge, leaving them vulnerable to attack your spiking to get rid of them.
Peach / Daisy
Peach / Daisy are the best melee arguments in Super Smash Bros. In the end, with devastating attacks and special effects, and quick tts, you may find yourself getting airborne bullets in the air, or driving enough pressure on them to the side of the stage they can't escape.
A nice bonus to any Peach / Daisy players out there is the fact that their recovery is also glamorous, with a debilitating sense of damage that causes the most pain.
Finally, While Terry is a good character, we would not recommend him to those who may not be used to the fight against the introduction of the game. Practice with Ryu or Ken, and move on to Terry when you're ready.
Ryu / Ken
While the warriors of our beloved streets are not in our highest ideals, that does not make them nearly killed. With their concentrated attacks, Ryu and Ken get weapons of one attack, and are able to break your opponents down, which means this is a great attack with one hit or hit.
In addition, with their traditional street style response, Ryu and Ken may be a little quieter when it comes to their standard attack, but it's a great start for someone who wants to play a melee character.
Ridley
This favorite character showed off their true colors as the peaks passed away, emphasizing how beautiful Ridley was. Focusing on a great game that is close to range, and with devastating attacks and powerful recovery, Ridley is a great option for players who want to use the melee character at a high level.
In particular, Ridley's dominance in the air is one of his greatest strengths. From fast-moving tenders, to great returns on the specialty side, Ridley is a force to be reckoned with, in the right hands.
Super Smash Bros Ultimate Fighters
Sword Fighters dominate many of our & # 39; tier & # 39; tier ones, and for good reason. Their attacks have good range, and they use that to use the space to their advantage. Enemies of the sword have excellent control of the area, and most of the time they can put you in a doom. Sword Fighters also have a & # 39; Customer & # 39 ;, which is parry, but should be done on time well. So what's the big issue with it? We enter the details in the two best letters below.
Roy / Chrom
Roy and Chrom are more than simple Marth clones. For fire related fire damage without excellent air attack. Roy and Chrom are in our "Best" category, and it's obvious when they come face-to-face with them. They have unbelievable old-fashioned control and options, in addition to being able to carry out a hard-hitting attack. Combine that with some of the fastest running speed in the game, and you're left with a complete character beast.
Ike
Ike the tank. His movement may not be so good, but when it comes to raw offensive power, it's hard to beat. Combined with a few buffs, this is the best version of Ike yet.
Why? The fastest special with the addition of a special neutral charge blast to three columns of fire, Ike is good when surrounded, or has to deal with multiple enemies, his beats can outrun many enemies, and while slowly, they can have KO ammunition at less than 75% damage when coming out unripe .
No hero
This new DLC character is one of the most unlikely characters out there, with a wide range and a wide range of spells he has, Hero can do 1 kill, if the RNG gods smile with you for the list of symbols you get when you hit the special.
Either way, you have a very good running speed, as well as being able to KO at a lower percentage with a special neutral or your side. The hero may be the best character in the game, right now.
The best Ranged Fighters in Super Smash Bros Ultimate
Ranged Fighters are very effective at turning off fast-moving characters and binding those slow-moving characters into a loop, all from a distance. As their name might imply, they may be in the problem area when it comes to a good melee shooter, but with the options you can get to keep you away and eat the pains that lead to a powerful hit, Ranged Fighters is no joke.
Simon / Richter
Simon and Richter are separate battlefields. That is, Holy Water, the Ax Throw and the Boomerang are all deadly soldiers of any character. With Axes thrown in the arc, they hit pretty hard, and can have high KO characters.
Combined with horizontal controls and a boomerang, you can complete your setup by pulling them in your holy water and charging a whip attack. This deadly concoction can shut down just about any character.
Samus
Though not as powerful as Simon or Richter, Samus is a great beginner to the range of combat. With bows and explosive charges, Samus is a good place to start from when it comes to combat in general.
He has some problems when fighting close by, but when he makes your split game with Samus, he has enough options to build and make himself a better character. Samus has value, if not just for being a good place to start using as a cigarette warrior.
Ready to start playing as one of the attackers above? The opening of our Super Smash Bros Ultimate character can help you get started with your hands.
Banjo and Kazooie
Rare's best rival is finally in the Super Smash Bros. Ultimate, and we're a very good duo. The Banjo and Kazooie we found are best for range and closing range where you find them softened by your various attacks.
Feathers from the top of your head means that you only have five separate filters per stock, and they end with each use. However, if you use them wisely and with your throws, you can end up setting something good to beat your enemies at the funeral.
Banjo's spike smash attack is also very good, but you'll have to make sure the enemy is very high and if you can get in safely. They are a great trick for you to learn and not too strong, but we found it fun to play well.