Memory Fragments in Rogue Legacy 2 are small blue orbs that you will encounter on your travels through the roguelite’s Death Castle.
When you first interact with a Memory Fragment, your character can hear a thousand whispers, but does not distinguish voices. This is because a special element is required to read memory fragments.
You have to read Memory Fragments in Rogue Legacy 2 In order to progress in the story, it is therefore essential to find the element necessary to translate “a thousand whispers”.
If you’re looking for more help, our Rogue Legacy 2 Best Classes page can help you with your runs.
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What are Memory Fragments?
Memory Fragments are small blue orbs that contain special messages, sometimes called Insights. These messages can help orient you in the story, unlock side quests that lead to useful items, and grant damage bonuses against certain enemies.
Some information is noted in your quest log and can be viewed. Special knowledge can even grant bonus damage against each boss. These memory fragments tend to be hidden in secret areas, such as beh ind false walls.
How to solve “hear a thousand whispers but can’t distinguish a voice” in Rogue Legacy 2
To translate a thousand whispers and read memory fragments in Rogue Legacy 2, you need to find Aesop’s challenge ‘Inner Demons’, solve the puzzle inside and receive Aesop’s Tome.
Aesop’s challenge begins by finding a large statue with an object in front of it. The room will turn green to indicate that you are in an area with a puzzle challenge.
As the game features a randomly generated map for each race, the location of Aesop’s challenge constantly changes. Luckily, he never leaves Citadel Agartha, the game’s first and simplest area.
You can force Aesop’s Challenge to stay in one place by buying the Architect, who can lock down world states, preventing the kingdom from changing. It takes 30% of all the gold you find in the next round. A higher percentage of gold is taken if you lock the same world multiple times, which ends up not picking up any gold at all.
You can switch between a locked or randomly generated realm at the start of any run, so it’s recommended to use the architect if you want to find Aesop’s challenge read memory fragments as soon as possible.
Unlike the Kingdom, the challenges are not randomly generated. So even if you don’t use the Architect to lock down the world, Aesop’s challenge will still remain the same.
You must read the Memory Fragments in the challenge and follow their instructions to reach the end and receive Aesop’s Tome. This then allows you to read all of the blue Memory Fragments found throughout the realm.
How to complete Aesop’s challenge ‘Inner Demons’ puzzle
Once you’ve accepted Aesop’s challenge, you’ll be transported to a separate puzzle area. Jump all the way down to find the first Memory Fragment. As part of Aesop’s Challenge, you can now read these “Thousand Whispers”, and they will help guide you.
First phase
Follow the advice of the first memory fragment, and jump on the invisible platform under the Fragment. The next section involves a lot of precise Spin Kicks. Line up your time jumps with the swinging red lanterns to Spin Kick your way to the top and teleport to the next location.
Second phase
In the next area, Spin Kick and Dash on the upper platforms until you reach the red lights. Be careful, because any Spin Kick or attack (even opening doors) will fire a projectile in your direction. Archers can stand in non-red areas to aim their shots at doors before crossing. Other classes may try to dash to avoid projectiles instead.
After encountering another Memory Fragment, you will gain the ability to calm red orbs called Nightmares. Be sure to do this before hitting other doors or performing a Spin Kick in red areas.
Third phase
The final area of Aesop’s “Inner Demon” challenge is a combat section. Remember to calm the Nightmares before attacking during the first wave.
For the second wave, you can Dash to calm the Nightmare, but it’s easier to jump between platforms and let enemies die on the spikes below.
The third wave has a lot of enemies, but it’s actually the easiest part. Just jump down to the small lower platform to destroy the flimsy platforms on the way. Enemies will fall on the spikes and the wave will end.
The fourth wave spawns a lot of enemies in short bursts, but remember to calm the Nightmare in the middle before attacking. Once you’ve defeated all the enemies and teleported away again, walk all the way to the left and pick up Aesop’s Tome from the top of the statue.
You can now translate the “Thousand Whispers” in Memory Fragments and unlock more insights!
If you’re looking for more help, our Rogue Legacy 2 Best Classes page can help you with your runs.
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