I wouldn't pretend to have played Langrisser games in their 90s, although I will admit cunningly you are familiar with them. They are a scene of 16-bit extinction, when only the first 1991 came out of Japan, and still only did so in North America and under the title Warsong. After that the series settled in the east, where it established a reputation as a strong alternative to Sega's plans to Nintendo's Fire Emblem series.
Given the growing popularity of Fire Emblem in recent years – and especially after last year's explosion of three Houses introduced a completely new audience to a plea for strategic RPGs – it makes sense that NISA publisher and developer Chara-Ani will try to duplicate Langrisser's tactics, as well as recently released motives Masaya's first two games also do a good job. This is a luscious package, delivered with care and thought.
And they present the two most powerful genres in the genre, undeniably in touch with today's problems. This is a courtesy way that the two oldest schools are used in the genre, a few of the prosperity you get from the modern Fire Emblem – something I'm sure many would consider a blessing. Nothing to do with the curriculum, or taking the time to get tea – this is true we have the business of war (although it doesn't help that Langrisser 2 introduces branching methods to its s tory).
The battles at Langrisser are also excellent, and they have a taste all their own. Here you have a couple of characters whose names you can take to battle, with the twisted twist that they bring with you a bunch of specialists who can be hired before each round. It features a systematic modification of the classic Secret Fire system where you set up battlefields to keep the main characters killed – here, you're free to drop unused units, lending the fight to the event at once fast and free.
Otherwise it's easy, but to clarify this is easy. There is a cool breeze on Langrisser and its sequences, supported by its short length and good presentation. You are free to switch between the original Satoshi Urushihara art, and the 16-bit backdrops, or the change in recycled art from Ryo Nagi and the recycled backgrounds – or play with the combination of your choice. It's just a small shame that the character models themselves don't go well, and they don't open up to the same level of customization.
Anyway, it's a little bit of a thriller for another game, and like the introduction of the much-loved series this does a good job. If you have burned down Three Houses already and want direct service of the plan, then Langrisser 1 and 2 are well worth a look.