Nvidia teams are teaming up with the creators of Minecraft to show off new worlds followed by ray

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Nvidia teams are teaming up with the creators of Minecraft to show off new worlds followed by ray

creators, Minecraft, NVIDIA, Ray, Show, teaming, Teams, Worlds


While fast ray ray tracking of hardware was first demonstrated by Nvidia for modern games such as Battlefield 5 and Metro Exodus, when using RT lamps or shadows alongside traditional filtered graphics, fully customized game versions were developed with good results. From the original road-tracking demonstrations in Minecraft with Sonic Ether & # 39; s RT shader mod release of Quake 2 RTX, we've seen a series of older kids re-created with modern techniques, in a way that seems perfectly suited to showcase the unique capabilities of RT technology. Today, we're taking a new look at the highly anticipated follow-up ray show: Minecraft via RTX.

It's worth noting that this is Microsoft's official release of Minecraft with ray tracing, a complete game changer, rather than its predecessor shader mode. We started keeping up with the title at Gamescom 2019, and since then we received a special preview of the Minecraft DXR tech launch on the Xbox Series X. While the game has yet to release, some Minecraft creators have already gained access to the development that builds – and today we see the fruits of their work for the first time.

First, here are three world screenshots created by Minecraft, with Nvidia's descriptions. You can click on the image to see a full-blown, fat-filled image in all its glory.

Of_Temple_and_Totems_1_ON___With_Minecraft_and_RTX_Logos

Razzleberry's "Temples and Totems RTX." A world of adventure that focuses on players completing and completing challenges in mysterious temples. Each of the temple displays pixel spacing and real-time shadows, and illuminated the global illumination to create a diving experience.

Imagination_Island_3_ON___With_Minecraft_and_RTX_Logos

"Imagination Island RTX" by BlockWorks. A completely unseen theme park, full of Easter eggs, with four different worlds, each dedicated to a real-time ray-tracking item. On this occasion we see the visitor center of the park, illuminated by the rays of the gods in real time through the windows, illuminating the floor.

Crystal_Palace_2_ON___With_Minecraft_and_RTX_Logos

"Crystal Palace RTX" by GeminiTay. It's a survival map with a fantastic traditional theme with a well-constructed plot. The shadows followed by Ray and the beautiful atmosphere create a reality in this world built on a 1: 1 scale.

Seeing these screenshots is impressive in itself, but seeing the past and the after-shoot really sells it – there's a huge difference in the way each photo is bright and colorful. Click the zoom below to see a valid RTX comparison comparison.

Nvidia is also releasing a series of online courses designed to allow Minecraft operators to tackle the new RT features and transform the Java Minecraft worlds used by Java into modern Bedrock Windows 10 Edition worlds, based on Minecraft and RTX:

There are also a few interesting (but technological) interviews conducted by Nvidia engineers on how Minecraft with RTX is made:

We look forward to watching Minecraft through RTX as we slowly get underway with the release – there's no firm date yet, but Nvidia's blog is called "coming soon!" so that should be a good sign. In the meantime, why not take a look at our review of Minecraft running tracking on the Xbox Series X from earlier this month?



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