Destiny: Rise of Iron tips and tricks
New starts? Don't worry about class selection or race and more
If you choose Destiny: Collection, or guesses that start with a new character, then since most role-playing games decide which new character and race to choose from can be very difficult. While each character has their own sub-types, special abilities and weapon types, no weapon or mission type will be limited by your choice. As far as race is concerned, it is a sport you never really enjoy, so go for whatever you like.
It is at that point when it comes to the content of the final game like Raid where circumstances occasionally favor some levels more than others, but with only three levels available, it will be easy to find a player at any stage you need. So choose what you like best, and play it!
Come back? The new enemy's expansion team hasn't changed much
When we started the new year of Destiny Year and the expansion of The Taken King, we had one group of enemies to worry about – the Tanks. Yes, they were reminiscent of all the enemies present in the game, but they were wrong to make us play the game in different ways.
The Rise of Iron introduced the Devil Splicers, an extended Fallen group. However, with a new look aside, they are pretty much the same fight as the standard Fallen, though they are also strong with minor tweaks that you shouldn't worry too much about, such as Void's defenses against the Captains. So take the same strategies for them as Fallen, and if you find yourself struggling, always raising a few Light Levels can help.
Measurement rewards are now flexible
Raising Faction in that game – like Vanguard and Crucible, or merchants like Gunsmith – is probably as helpful as it was before, because it is one of the few ways to get high levels of high light as you make a false criticism from Light level 365 all the way to Rise of Iron & # 39; s new level cap of 400.
In Rise of Iron, however, it is more flexible, giving you the choice between a new weapon, a weapon system or a Chroma-infusible light gear, so you can scale whatever you need most. Make sure you press Triangular, or Y, to get a preview of what to throw, too.
If you are looking for a quick way to measure some Faction with the arrival of a weekly Xur dealer, then see our Xur page.
Fill in as many Bounties as you can, and try and play in the game plan
This is obvious to regular Destiny players, but it's worth mentioning; pay attention to what days the week and week renew to get the most out of this game. For example, you can get one set of rewards per character from Nightfall and Raids, but every Tuesday morning in the UK, this will reset, giving you time to play. It's also good to remember when Xur sells items every week, as it's another easy way to get Exotic.
You should always carry as many Bounties and As many Points as possible; One of the great things about Destiny is that you can look at multiple objectives at the same time, and while Bounits can be fiddly to do every day, each one gives you a small amount of experience and a Faction reputation that starts to really add up, so stay on top of it.
There is a reason to come back weekly
As well as the above reasons to play in the game plan, Rise of Iron offers more inspiration than a week-after-week return with the new Rise of Iron Artifacts. Eight special items now have game-changing abilities, from giving unlimited spring to turning low-level enemies into your side, but being pulled by the public, with only one person to hold a week thanks to Weekend Week. It means that it will take you a total of eight weeks to get it all up – giving you the Traffical and Rise of Iron Record Book for completing the entry – and the opportunity to try all the new tricks.
Wrap your head with new money and materials
Forget Armor Cores, Ascendant Shards and Etheric Light from Destiny's past – all to no avail now. Destiny's new expansion brings with it a new set of coins and artifacts, and Rise of Iron is no exception. For example in Strikes you can now collect and use Skeleton Keys to get special Strike items, use Splcier Keys, Intel Transfers and SIVA Offices to access new locations, and Isenfyre Token to do something cool when Raid it's over. (Speakers!)
In the meantime, cosmetic items – such as Pendants – can be unlocked in Radiant Treasure boxes, available at one rate per week (or more in real world currency), or acquired at Xur with Silver Dust.
Iron collection prices don't have much use, but they are easy to find
Collecting new Iron Clusters – Dormant SIVA Clusters – like The Taken King & # 39; s Calcified Fragments, but they are smaller in number (30 instead of 50) and, now, don't give players any reward by collecting them all.
However, it is very easy to find; While grabbing all the 50 needed to complete a very challenging King Fall challenge and running the Dreadnaught puzzle, most of the SIVA Cluster is located in the patrol and Patrol areas. That being said, it's still fun to collect, taking you to places you might not have known existed, with the constant bonus of expanding your Grimoire score.
There is also Dead Ghost added to the entire Crucible map, if you wish to spend an afternoon exploring the maps for more organized players.
Crucible has seen one of the biggest updates since Destiny's launch
On paper the rise of Iron Progress in Crucible, Destiny's opponent's competitive mode, looks like a great deal compared to what has been added elsewhere, adding one new mode (High mode, like Kill Confirmed from Call of Duty), a new maps, one of which is a special PlayStation and high-resolution Iron Banner.
However along with that comes the compilation of Private Matches, which ultimately allows (all) Destiny players to customize the way they play, from using their maps, modes and modes, and simultaneously finding Bounties. It's fun, especially since you can try one match or play alone if you want to explore the maps in detail.